Added AsloEngine 0.9.0 to Repository
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52
asloengine/builtin/input_field.cpp
Executable file
52
asloengine/builtin/input_field.cpp
Executable file
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#include "headers/input_field.hpp"
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namespace asloengine
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{
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InputField::InputField(sf::String _name, sf::Vector2f _size, sf::Font& _font, sf::Texture& _texture, uint _text_size, int _max_length, sf::String _default_text)
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: text_vertical_offset(3.5), TextOnlyInputField(_name, _size, _font, _text_size, _max_length, _default_text), SpriteObject(_name, _texture), GameObject(_name) {}
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InputField::~InputField() {}
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void InputField::draw()
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{
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SpriteObject::draw();
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//sf::FloatRect sprite_bounds = sprite.getLocalBounds();
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//sf::View default_view = crop ? set_crop(position.x + (sprite_bounds.width - size.x) / 2, position.y, size.x, size.y * 1.5) : render_window->getView();
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TextObject::draw();
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//render_window->setView(default_view);
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}
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void InputField::on_main_property_update()
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{
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SpriteObject::on_main_property_update();
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sf::FloatRect sprite_bounds = sprite.getLocalBounds();
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sf::FloatRect text_bounds = text->getLocalBounds();
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sf::Vector2f offset(0, -text_bounds.height / text_vertical_offset);
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sf::Vector2f position_correction = calculate_child_position_centered(
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sprite_bounds, text_bounds, offset, scale, rotation
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);
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text->setPosition(position.x + position_correction.x, position.y + position_correction.y);
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text->setScale(scale);
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text->setOrigin(origin);
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text->setRotation(rotation);
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sprite_bounds = sprite.getGlobalBounds();
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update_clickable(sprite_bounds);
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}
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void InputField::on_start()
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{
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set_clickable(sprite.getGlobalBounds(), render_window);
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}
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}
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