32 lines
No EOL
886 B
C++
Executable file
32 lines
No EOL
886 B
C++
Executable file
#pragma once
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#include "../../headers/gameobject.hpp"
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namespace asloengine
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{
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class GridContainer : public GameObject
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{
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public:
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std::vector<GameObject *> objects;
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bool needs_clean = false;
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sf::Vector2u grid_size;
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sf::Vector2f cell_size;
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GridContainer(sf::String _name, sf::Vector2u _grid_size = sf::Vector2u(0, 0), sf::Vector2f _cell_size = sf::Vector2f(0, 0));
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virtual ~GridContainer() override;
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virtual void update_positions();
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virtual void add_object(GameObject *object);
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virtual void remove_object(int index);
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virtual void draw() override;
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virtual void on_start() override;
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virtual void on_update(float delta_time) override;
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virtual void clean();
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virtual void on_destroy() override;
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};
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} |