diff --git a/src/modules/game/game.ts b/src/modules/game/game.ts index 0732da9..4a595bb 100644 --- a/src/modules/game/game.ts +++ b/src/modules/game/game.ts @@ -39,8 +39,8 @@ const registerModuleGame = ( callbackFunc: onLocation, }); callbackStore.messageCallbacks.push({ - startConditions: [`${gamePrefix} locations`], - callbackFunc: onLocations, + startConditions: [`${gamePrefix} nearby`], + callbackFunc: onNearby, }); }; @@ -54,7 +54,7 @@ const onHelp = (_text: string, roomId: string) => {
  • !game inventory - Shows your inventory
  • (WIP) !game inventory {index} - Shows information about an item in your inventory
  • !game location - Shows information about your current location
  • -
  • !game locations - Shows nearby locations
  • +
  • !game nearby - Shows nearby locations
  • (WIP) !game travel {location} - Travel to a location
  • (WIP) !game talk {entity} - Talk to an entity
  • (WIP) !game fight {entity} - Fight an entity
  • @@ -99,7 +99,7 @@ const onInventory = (_text: string, roomId: string, sender: string) => { const mapItem = (item: IItem, index: number): string => { const fullName = getFullItemName(item); - return `(${index}) ${fullName}, `; + return `(${index}) ${fullName}`; }; client.sendHtmlMessage( @@ -107,7 +107,7 @@ const onInventory = (_text: string, roomId: string, sender: string) => { "", `

    Your inventory (${player.name})

    `, ); }; @@ -129,7 +129,7 @@ const onLocation = (_text: string, roomId: string, sender: string) => { ); }; -const onLocations = (_text: string, roomId: string, sender: string) => { +const onNearby = (_text: string, roomId: string, sender: string) => { const player = getPlayerById(sender); const location = getLocation(player.location); @@ -145,7 +145,7 @@ const onLocations = (_text: string, roomId: string, sender: string) => { "", `

    There are ${location.childLocations.length} locations around you (${player.name})

    `, ); };