From 7ad0d493dc3ce10035bbc96d6cde4b05770d55fb2523fcd10ac666eed7abbeed Mon Sep 17 00:00:00 2001 From: aslan Date: Fri, 23 Jan 2026 11:04:46 -0500 Subject: [PATCH] Add fights --- src/services/game/game.ts | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/services/game/game.ts b/src/services/game/game.ts index 6040788..00e7a90 100644 --- a/src/services/game/game.ts +++ b/src/services/game/game.ts @@ -57,7 +57,7 @@ const fightEntity = async ( client.sendTextMessage(roomId, `Round ${round}`); client.sendTextMessage( roomId, - `${attacker.name}: ${attacker.health}/${getMaxHealth(attacker)}HP\n${defender.name}: ${defender.health}/${getMaxHealth(defender)}HP`, + `${attacker.name}: ${attacker.health.toFixed(0)}/${getMaxHealth(attacker)}HP\n${defender.name}: ${defender.health.toFixed(0)}/${getMaxHealth(defender)}HP`, ); await sleep(3000); @@ -119,6 +119,8 @@ const fightRound = ( ): boolean => { const attackerAttack = attackerAttacks[Math.floor(Math.random() * attackerAttacks.length)]; + console.log(attackerAttacks); + console.log(attackerAttack); if (!attackerAttack) { return false;