Add game
This commit is contained in:
parent
d36e98ad0b
commit
c071b286af
23 changed files with 713 additions and 11 deletions
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@ -80,6 +80,18 @@ const getUserName = (user: IUser): string => {
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return username;
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};
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const getUserNameById = (userId: string): string => {
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const userPattern = /@[a-zA-Z0-9]*/;
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const match = userId.match(userPattern)?.at(0);
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if (!match) {
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return "";
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}
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let username = match.replaceAll("@", "");
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username = username.charAt(0).toUpperCase() + username.slice(1);
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return username;
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};
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const getUserFromMention = (mention: string | undefined): IUser | undefined => {
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if (!mention) {
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return undefined;
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@ -139,6 +151,7 @@ export {
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checkRoles,
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getLevel,
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getUserName,
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getUserNameById,
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getUserFromMention,
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changePersonality,
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log,
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@ -36,6 +36,7 @@ const onAI = async (
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repliedMessage?: string,
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repliedSender?: string,
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image?: Buffer<ArrayBuffer>,
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repliedImage?: Buffer<ArrayBuffer>,
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) => {
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if (text.startsWith(`${config.app.triggerPrefix}aileaderboard`)) {
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return;
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@ -75,6 +76,7 @@ const onAI = async (
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`${username}: ${textMod}`,
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`${repliedUsername}: ${repliedMessage}`,
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image,
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repliedImage,
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);
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user.aiCost += responseAI.tokens * prices.text;
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153
src/modules/game/game.ts
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153
src/modules/game/game.ts
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@ -0,0 +1,153 @@
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import { MatrixClient } from "matrix-js-sdk";
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import type { ICallbackStore } from "../types.js";
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import { config } from "../../config.js";
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import { getPlayerById, getRace } from "../../services/game/entity.js";
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import {
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getLocation,
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getLocationDistance,
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} from "../../services/game/location.js";
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import { getLevel } from "../../services/game/game.js";
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import {
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getFullItemName,
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type IItem,
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type Location,
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} from "../../services/game/index.js";
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let client: MatrixClient;
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const gamePrefix = `${config.app.triggerPrefix}game`;
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const registerModuleGame = (
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matrixClient: MatrixClient,
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callbackStore: ICallbackStore,
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) => {
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client = matrixClient;
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callbackStore.messageCallbacks.push({
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startConditions: [`${gamePrefix} help`],
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callbackFunc: onHelp,
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});
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callbackStore.messageCallbacks.push({
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startConditions: [`${gamePrefix} status`],
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callbackFunc: onStatus,
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});
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callbackStore.messageCallbacks.push({
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startConditions: [`${gamePrefix} inventory`],
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callbackFunc: onInventory,
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});
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callbackStore.messageCallbacks.push({
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startConditions: [`${gamePrefix} location`],
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callbackFunc: onLocation,
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});
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callbackStore.messageCallbacks.push({
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startConditions: [`${gamePrefix} locations`],
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callbackFunc: onLocations,
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});
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};
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const onHelp = (_text: string, roomId: string) => {
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client.sendHtmlMessage(
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roomId,
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"",
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`<ul>
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<li><b>!game help</b> - Prints this help message</li>
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<li><b>!game status</b> - Prints information about your character</li>
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<li><b>!game inventory</b> - Shows your inventory</li>
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<li><b>(WIP) !game inventory {index}</b> - Shows information about an item in your inventory</li>
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<li><b>!game location</b> - Shows information about your current location</li>
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<li><b>!game locations</b> - Shows nearby locations</li>
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<li><b>(WIP) !game travel {location}</b> - Travel to a location</li>
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<li><b>(WIP) !game talk {entity}</b> - Talk to an entity</li>
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<li><b>(WIP) !game fight {entity}</b> - Fight an entity</li>
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<li><b>(WIP) !game work {action}</b> - Start work</li>
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</ul>`,
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);
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};
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const onStatus = (_text: string, roomId: string, sender: string) => {
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const player = getPlayerById(sender);
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const race = getRace(player.race);
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const location = getLocation(player.location);
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const level = getLevel(player.experience);
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client.sendHtmlMessage(
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roomId,
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"",
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`<ul>
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<li><b>Name:</b> ${player.name}</li>
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<li><b>Description:</b> ${player.description}</li>
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<li><b>Race:</b> ${race.name}</li>
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<li><b>Location:</b> ${location.name}</li>
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<li><b>Level:</b> ${level.level} - ${level.experienceInLevel}/${level.experienceToNextLevel}</li>
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<li><b>Vitality:</b> ${player.vitality}</li>
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<li><b>Strength:</b> ${player.strength}</li>
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<li><b>Endurance:</b> ${player.endurance}</li>
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<li><b>Agility:</b> ${player.agility}</li>
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<li><b>Dexterity:</b> ${player.dexterity}</li>
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<li><b>Intelligence:</b> ${player.intelligence}</li>
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<li><b>Wisdom:</b> ${player.wisdom}</li>
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<li><b>Stealth:</b> ${player.stealth}</li>
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<li><b>Charisma:</b> ${player.charisma}</li>
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<li><b>Lockpicking:</b> ${player.lockpicking}</li>
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</ul>`,
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);
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};
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const onInventory = (_text: string, roomId: string, sender: string) => {
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const player = getPlayerById(sender);
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const mapItem = (item: IItem, index: number): string => {
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const fullName = getFullItemName(item);
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return `<b>(${index})</b> ${fullName}, `;
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};
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client.sendHtmlMessage(
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roomId,
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"",
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`<p>Your inventory (${player.name})</p>
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<ul>
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${player.inventory.items.map(mapItem)}
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</ul>`,
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);
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};
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const onLocation = (_text: string, roomId: string, sender: string) => {
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const player = getPlayerById(sender);
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const location = getLocation(player.location);
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client.sendHtmlMessage(
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roomId,
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"",
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`<ul>
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<li><b>Player:</b> ${player.name}</li>
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<li><b>X:</b> ${location.X}</li>
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<li><b>Y:</b> ${location.Y}</li>
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<li><b>Location Name:</b> ${location.name}</li>
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</ul>
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<p>${location.description}</p>`,
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);
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};
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const onLocations = (_text: string, roomId: string, sender: string) => {
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const player = getPlayerById(sender);
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const location = getLocation(player.location);
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const mapLocation = (locId: Location): string => {
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const locData = getLocation(locId);
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const distance = getLocationDistance(location, locData);
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return `<li><b>${locData.name}</b> - ${distance.toFixed(1)}km - <i>${locData.description}</i></li>`;
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};
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client.sendHtmlMessage(
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roomId,
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"",
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`<p>There are ${location.childLocations.length} locations around you (${player.name})</p>
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<ul>
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${location.childLocations.map(mapLocation)}
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</ul>`,
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);
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};
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export { registerModuleGame };
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1
src/modules/game/index.ts
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1
src/modules/game/index.ts
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@ -0,0 +1 @@
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export * from "./game.js";
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@ -10,6 +10,7 @@ import { registerModuleBase } from "./base/base.js";
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import { registerModuleAdmin } from "./admin/admin.js";
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import { registerModuleUser } from "./user/user.js";
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import { registerModuleAI } from "./ai/ai.js";
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import { registerModuleGame } from "./game/game.js";
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import { checkRoles, getUserById, log } from "../helpers.js";
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import { onAnyMessage, onMissingRole } from "./global.js";
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import { config } from "../config.js";
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@ -113,6 +114,7 @@ const registerModules = (client: MatrixClient) => {
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const replyToId = relatesTo?.["m.in_reply_to"]?.event_id;
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let repliedMessage: string | undefined;
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let repliedSender: string | undefined;
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let repliedImage: Buffer<ArrayBuffer> | undefined;
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if (replyToId) {
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const repliedEvent = await client.fetchRoomEvent(roomId, replyToId);
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@ -125,6 +127,32 @@ const registerModules = (client: MatrixClient) => {
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} else if (repliedContent.formatted_body) {
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repliedMessage = repliedContent.formatted_body.toString();
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}
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if (repliedContent.msgtype === MsgType.Image) {
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if (typeof content.url === "string") {
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const httpUrl = client.mxcUrlToHttp(
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content.url,
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undefined,
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undefined,
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undefined,
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undefined,
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true,
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true,
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);
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if (httpUrl) {
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const imageResponse = await fetch(httpUrl, {
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headers: {
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Authorization: `Bearer ${client.getAccessToken()}`,
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},
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});
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const arrayBuffer =
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await imageResponse.arrayBuffer();
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repliedImage = Buffer.from(
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new Uint8Array(arrayBuffer),
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);
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}
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}
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}
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}
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}
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@ -151,6 +179,7 @@ const registerModules = (client: MatrixClient) => {
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repliedMessage,
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repliedSender,
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image,
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repliedImage,
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);
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}
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});
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@ -160,6 +189,7 @@ const registerModules = (client: MatrixClient) => {
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registerModuleAdmin(client, callbacks);
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registerModuleUser(client, callbacks);
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registerModuleAI(client, callbacks);
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registerModuleGame(client, callbacks);
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};
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export { registerModules };
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@ -17,6 +17,7 @@ interface ICallback {
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repliedMessage?: string,
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repliedSender?: string,
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image?: Buffer<ArrayBuffer>,
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repliedImage?: Buffer<ArrayBuffer>,
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) => void;
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}
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@ -23,17 +23,34 @@ const getTextGemini = async (
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input: string,
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oldInput?: string,
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inputImage?: Buffer<ArrayBuffer>,
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oldInputImage?: Buffer<ArrayBuffer>,
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): Promise<AIResponseText> => {
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log(`AI Text Request: ${input}`);
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const oldInputContent: Content = {
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role: "user",
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parts: [
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{
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text: oldInput ?? "",
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},
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],
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};
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const oldInputContent: Content = oldInputImage
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? {
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role: "user",
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parts: [
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{
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text: oldInput ?? "",
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},
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{
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inlineData: {
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mimeType: "image/png",
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data: Buffer.from(oldInputImage).toString("base64"),
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},
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},
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],
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}
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: {
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role: "user",
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parts: [
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{
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text: oldInput ?? "",
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},
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],
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};
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const inputContent: Content = inputImage
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? {
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role: "user",
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52
src/services/game/entity.ts
Normal file
52
src/services/game/entity.ts
Normal file
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@ -0,0 +1,52 @@
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import { getUserNameById } from "../../helpers.js";
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import { state } from "../../store/store.js";
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import type { IPlayer } from "./structures/entities.js";
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import { itemShortsword } from "./structures/items.js";
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import { Location } from "./structures/locations.js";
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import { Race, raceHuman, races, type IRace } from "./structures/races.js";
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const createPlayer = (name: string): IPlayer => ({
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name: name,
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description: "",
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race: Race.HUMAN,
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location: Location.FARLANDS,
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inventory: {
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items: [itemShortsword],
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},
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experience: 0,
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health: 100,
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vitality: 0,
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strength: 0,
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endurance: 0,
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agility: 0,
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dexterity: 0,
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intelligence: 0,
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wisdom: 0,
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stealth: 0,
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charisma: 0,
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lockpicking: 0,
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});
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const getPlayerById = (userId: string): IPlayer => {
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return getPlayer(getUserNameById(userId));
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};
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const getPlayer = (name: string): IPlayer => {
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const player = state.game.players.find((player) => player.name === name);
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if (player) {
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return player;
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}
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const newPlayer = createPlayer(name);
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state.game.players.push(newPlayer);
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return newPlayer;
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};
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const getRace = (id: Race): IRace => {
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const race = races.find((race) => race.id === id);
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return race ? race : raceHuman;
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};
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export { createPlayer, getPlayerById, getPlayer, getRace };
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22
src/services/game/game.ts
Normal file
22
src/services/game/game.ts
Normal file
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@ -0,0 +1,22 @@
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import type { ILevel } from "./types.js";
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const getLevel = (experience: number): ILevel => {
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let tmpExperience = experience;
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let experienceToNextLevel = 50;
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let level = 0;
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while (tmpExperience >= experienceToNextLevel) {
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level++;
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tmpExperience -= experienceToNextLevel;
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experienceToNextLevel = experienceToNextLevel *= 1.25;
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}
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return {
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level: level,
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totalExperience: Math.floor(experience),
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experienceInLevel: Math.floor(tmpExperience),
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experienceToNextLevel: Math.floor(experienceToNextLevel),
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};
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};
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export { getLevel };
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11
src/services/game/index.ts
Normal file
11
src/services/game/index.ts
Normal file
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@ -0,0 +1,11 @@
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export * from "./game.js";
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export * from "./entity.js";
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export * from "./location.js";
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export * from "./item.js";
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export * from "./types.js";
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export * from "./structures/locations.js";
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export * from "./structures/entities.js";
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export * from "./structures/races.js";
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export * from "./structures/items.js";
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export * from "./structures/rarities.js";
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export * from "./structures/quests.js";
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23
src/services/game/item.ts
Normal file
23
src/services/game/item.ts
Normal file
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@ -0,0 +1,23 @@
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import type { IItem } from "./structures/items.js";
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import {
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rarities,
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Rarity,
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rarityCommon,
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type IRarity,
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} from "./structures/rarities.js";
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const getFullItemName = (item: IItem): string => {
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return `${getRarityName(item.rarity)} ${item.baseName}`;
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};
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const getRarityName = (id: Rarity): string => {
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return getRarity(id).name;
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};
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const getRarity = (id: Rarity): IRarity => {
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const rarity = rarities.find((rarity) => rarity.id === id);
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return rarity ? rarity : rarityCommon;
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};
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export { getFullItemName, getRarityName, getRarity };
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26
src/services/game/location.ts
Normal file
26
src/services/game/location.ts
Normal file
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@ -0,0 +1,26 @@
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import {
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locationFarlands,
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locations,
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type ILocation,
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type Location,
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} from "./structures/locations.js";
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const getLocation = (id: Location): ILocation => {
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const location = locations.find((location) => location.id === id);
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return location ? location : locationFarlands;
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};
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const getLocationDistance = (
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locationA: ILocation,
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locationB: ILocation,
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): number => {
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const deltaX = Math.abs(locationA.X - locationB.X);
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const deltaY = Math.abs(locationA.Y - locationB.Y);
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const deltaPow = Math.pow(deltaX, 2) + Math.pow(deltaY, 2);
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return Math.sqrt(deltaPow);
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};
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export { getLocation, getLocationDistance };
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72
src/services/game/structures/entities.ts
Normal file
72
src/services/game/structures/entities.ts
Normal file
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@ -0,0 +1,72 @@
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import { Location } from "./locations.js";
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import { Race } from "./races.js";
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import type { IInventory } from "../types.js";
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export interface IEntity {
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name: string;
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description: string;
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race: Race;
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location: Location;
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inventory: IInventory;
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experience: number;
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vitality: number;
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strength: number;
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endurance: number;
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agility: number;
|
||||
dexterity: number;
|
||||
intelligence: number;
|
||||
wisdom: number;
|
||||
stealth: number;
|
||||
charisma: number;
|
||||
lockpicking: number;
|
||||
}
|
||||
|
||||
export interface IPlayer extends IEntity {
|
||||
health: number;
|
||||
}
|
||||
|
||||
export interface INPC extends IEntity {
|
||||
id: NPC;
|
||||
type: NpcType;
|
||||
}
|
||||
|
||||
export interface INPCData {
|
||||
id: NPC;
|
||||
health: number;
|
||||
dead: boolean;
|
||||
}
|
||||
|
||||
export enum NPC {
|
||||
BECKY = "BECKY",
|
||||
}
|
||||
|
||||
export enum NpcType {
|
||||
QUEST_GIVER = "QUEST_GIVER",
|
||||
PASSIVE = "PASSIVE",
|
||||
AGGRESIVE = "AGGRESIVE",
|
||||
}
|
||||
|
||||
export const npcBecky: INPC = {
|
||||
id: NPC.BECKY,
|
||||
name: "Becky",
|
||||
description: "A 50 meter tall giantess. Might be a bad idea to attack",
|
||||
race: Race.GIANT,
|
||||
location: Location.NIGHTROOT_FOREST,
|
||||
inventory: {
|
||||
items: [],
|
||||
},
|
||||
experience: 10000,
|
||||
vitality: 250,
|
||||
strength: 250,
|
||||
endurance: 50,
|
||||
agility: 5,
|
||||
dexterity: 10,
|
||||
intelligence: 20,
|
||||
wisdom: 30,
|
||||
stealth: 0,
|
||||
charisma: 5,
|
||||
lockpicking: 50,
|
||||
type: NpcType.QUEST_GIVER,
|
||||
};
|
||||
|
||||
export const npcs = [npcBecky];
|
||||
59
src/services/game/structures/items.ts
Normal file
59
src/services/game/structures/items.ts
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
import { Rarity } from "./rarities.js";
|
||||
|
||||
export interface IItem {
|
||||
baseName: string;
|
||||
description: string;
|
||||
value: number;
|
||||
durability: number;
|
||||
type: ItemType;
|
||||
rarity: Rarity;
|
||||
stats: IStat[];
|
||||
}
|
||||
|
||||
export interface IStat {
|
||||
abilityType?: Ability;
|
||||
damageType?: DamageType;
|
||||
damage: number;
|
||||
defense: number;
|
||||
}
|
||||
|
||||
export enum ItemType {
|
||||
ITEM = "ITEM",
|
||||
CURRENCY = "CURRENCY",
|
||||
WEAPON_1H = "WEAPON_1H",
|
||||
WEAPON_2H = "WEAPON_2H",
|
||||
SHIELD = "SHIELD",
|
||||
CHEST = "CHEST",
|
||||
LEGS = "LEGS",
|
||||
HEAD = "HEAD",
|
||||
BOOTS = "BOOTS",
|
||||
}
|
||||
|
||||
export enum DamageType {
|
||||
PHYSICAL = "PHYSICAL",
|
||||
ELEMENTAL = "ELEMENTAL",
|
||||
ARCANE = "ARCANE",
|
||||
PSYCHIC = "PSYCHIC",
|
||||
POISON = "POISON",
|
||||
RADIATION = "RADIATION",
|
||||
}
|
||||
|
||||
export enum Ability {
|
||||
TELEPORT = "TELEPORT",
|
||||
}
|
||||
|
||||
export const itemShortsword: IItem = {
|
||||
baseName: "Shortsword",
|
||||
description: "A common sword",
|
||||
value: 10,
|
||||
durability: 100,
|
||||
type: ItemType.WEAPON_1H,
|
||||
rarity: Rarity.COMMON,
|
||||
stats: [
|
||||
{
|
||||
damageType: DamageType.PHYSICAL,
|
||||
damage: 10,
|
||||
defense: 0,
|
||||
},
|
||||
],
|
||||
};
|
||||
97
src/services/game/structures/locations.ts
Normal file
97
src/services/game/structures/locations.ts
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
export interface ILocation {
|
||||
id: Location;
|
||||
name: string;
|
||||
description: string;
|
||||
X: number;
|
||||
Y: number;
|
||||
childLocations: Location[];
|
||||
}
|
||||
|
||||
export interface ILocationData {
|
||||
id: Location;
|
||||
destroyed: boolean;
|
||||
}
|
||||
|
||||
export enum Location {
|
||||
UNIVERSE = "UNIVERSE",
|
||||
SOL = "SOL",
|
||||
EARTH = "EARTH",
|
||||
FARLANDS = "FARLANDS",
|
||||
HIGHMERE = "HIGHMERE",
|
||||
HIGHMERE_TAVERN = "HIGHMERE_TAVERN",
|
||||
NIGHTROOT_FOREST = "NIGHTROOT_FOREST",
|
||||
}
|
||||
|
||||
export const locationUniverse: ILocation = {
|
||||
id: Location.UNIVERSE,
|
||||
name: "Universe",
|
||||
description: "Everything",
|
||||
X: 0,
|
||||
Y: 0,
|
||||
childLocations: [Location.SOL],
|
||||
};
|
||||
|
||||
export const locationSol: ILocation = {
|
||||
id: Location.SOL,
|
||||
name: "Sol",
|
||||
description: "Home system",
|
||||
X: 0,
|
||||
Y: 0,
|
||||
childLocations: [Location.EARTH],
|
||||
};
|
||||
|
||||
export const locationEarth: ILocation = {
|
||||
id: Location.EARTH,
|
||||
name: "Earth",
|
||||
description: "Home planet",
|
||||
X: 0,
|
||||
Y: 0,
|
||||
childLocations: [Location.FARLANDS],
|
||||
};
|
||||
|
||||
export const locationFarlands: ILocation = {
|
||||
id: Location.FARLANDS,
|
||||
name: "Farlands",
|
||||
description: "Large plains",
|
||||
X: 0,
|
||||
Y: 0,
|
||||
childLocations: [Location.HIGHMERE, Location.NIGHTROOT_FOREST],
|
||||
};
|
||||
|
||||
export const locationHighmere: ILocation = {
|
||||
id: Location.HIGHMERE,
|
||||
name: "Highmere",
|
||||
description: "A large capital city of Farlands",
|
||||
X: 5,
|
||||
Y: 5,
|
||||
childLocations: [Location.HIGHMERE_TAVERN],
|
||||
};
|
||||
|
||||
export const locationHighmereTavern: ILocation = {
|
||||
id: Location.HIGHMERE_TAVERN,
|
||||
name: "Highmere Tavern",
|
||||
description: "",
|
||||
X: 0.3,
|
||||
Y: 0.5,
|
||||
childLocations: [],
|
||||
};
|
||||
|
||||
export const locationNightrootForest: ILocation = {
|
||||
id: Location.NIGHTROOT_FOREST,
|
||||
name: "Nightroot Forest",
|
||||
description:
|
||||
"Forest full of tall trees through which barely any light shines",
|
||||
X: 3,
|
||||
Y: 6,
|
||||
childLocations: [],
|
||||
};
|
||||
|
||||
export const locations = [
|
||||
locationUniverse,
|
||||
locationSol,
|
||||
locationEarth,
|
||||
locationFarlands,
|
||||
locationHighmere,
|
||||
locationHighmereTavern,
|
||||
locationNightrootForest,
|
||||
];
|
||||
10
src/services/game/structures/quests.ts
Normal file
10
src/services/game/structures/quests.ts
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
export interface IQuest {
|
||||
name: string;
|
||||
description: string;
|
||||
type: QuestType;
|
||||
}
|
||||
|
||||
export enum QuestType {
|
||||
FETCH = "FETCH",
|
||||
KILL = "KILL",
|
||||
}
|
||||
31
src/services/game/structures/races.ts
Normal file
31
src/services/game/structures/races.ts
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
export interface IRace {
|
||||
id: Race;
|
||||
name: string;
|
||||
description: string;
|
||||
}
|
||||
|
||||
export enum Race {
|
||||
HUMAN = "HUMAN",
|
||||
GIANT = "GIANT",
|
||||
ELF = "ELF",
|
||||
}
|
||||
|
||||
export const raceHuman: IRace = {
|
||||
id: Race.HUMAN,
|
||||
name: "Human",
|
||||
description: "Just a normal human",
|
||||
};
|
||||
|
||||
export const raceGiant: IRace = {
|
||||
id: Race.GIANT,
|
||||
name: "Giant",
|
||||
description: "Basically a human, but of an extreme size and strength",
|
||||
};
|
||||
|
||||
export const raceElf: IRace = {
|
||||
id: Race.ELF,
|
||||
name: "Elf",
|
||||
description: "A weird creature with pointy ears",
|
||||
};
|
||||
|
||||
export const races = [raceHuman, raceGiant, raceElf];
|
||||
52
src/services/game/structures/rarities.ts
Normal file
52
src/services/game/structures/rarities.ts
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
export interface IRarity {
|
||||
id: Rarity;
|
||||
name: string;
|
||||
}
|
||||
|
||||
export enum Rarity {
|
||||
COMMON = "COMMON",
|
||||
UNCOMMON = "UNCOMMON",
|
||||
RARE = "RARE",
|
||||
VERY_RARE = "VERY_RARE",
|
||||
LEGENDARY = "LEGENDARY",
|
||||
MAGICAL = "MAGICAL",
|
||||
}
|
||||
|
||||
export const rarityCommon: IRarity = {
|
||||
id: Rarity.COMMON,
|
||||
name: "Common",
|
||||
};
|
||||
|
||||
export const rarityUncommon: IRarity = {
|
||||
id: Rarity.UNCOMMON,
|
||||
name: "Uncommon",
|
||||
};
|
||||
|
||||
export const rarityRare: IRarity = {
|
||||
id: Rarity.RARE,
|
||||
name: "Rare",
|
||||
};
|
||||
|
||||
export const rarityVeryRare: IRarity = {
|
||||
id: Rarity.VERY_RARE,
|
||||
name: "Very Rare",
|
||||
};
|
||||
|
||||
export const rarityLegendary: IRarity = {
|
||||
id: Rarity.LEGENDARY,
|
||||
name: "Legendary",
|
||||
};
|
||||
|
||||
export const rarityMagical: IRarity = {
|
||||
id: Rarity.MAGICAL,
|
||||
name: "Magical",
|
||||
};
|
||||
|
||||
export const rarities = [
|
||||
rarityCommon,
|
||||
rarityUncommon,
|
||||
rarityRare,
|
||||
rarityVeryRare,
|
||||
rarityLegendary,
|
||||
rarityMagical,
|
||||
];
|
||||
22
src/services/game/types.ts
Normal file
22
src/services/game/types.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
import type { IItem } from "./structures/items.js";
|
||||
import type { ILocationData } from "./structures/locations.js";
|
||||
import type { INPCData, IPlayer } from "./structures/entities.js";
|
||||
|
||||
interface IGame {
|
||||
players: IPlayer[];
|
||||
npcs: INPCData[];
|
||||
locations: ILocationData[];
|
||||
}
|
||||
|
||||
interface IInventory {
|
||||
items: IItem[];
|
||||
}
|
||||
|
||||
interface ILevel {
|
||||
level: number;
|
||||
totalExperience: number;
|
||||
experienceInLevel: number;
|
||||
experienceToNextLevel: number;
|
||||
}
|
||||
|
||||
export { type IGame, type IInventory, type ILevel };
|
||||
|
|
@ -11,6 +11,11 @@ let state: IState = {
|
|||
startTime: 0,
|
||||
},
|
||||
aiMemory: [],
|
||||
game: {
|
||||
players: [],
|
||||
npcs: [],
|
||||
locations: [],
|
||||
},
|
||||
};
|
||||
|
||||
const load = () => {
|
||||
|
|
|
|||
|
|
@ -1,7 +1,10 @@
|
|||
import type { IGame } from "../services/game/types.js";
|
||||
|
||||
interface IState {
|
||||
users: IUser[];
|
||||
personality: IPersonality;
|
||||
aiMemory: string[];
|
||||
game: IGame;
|
||||
}
|
||||
|
||||
interface IUser {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue