Add game
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23 changed files with 713 additions and 11 deletions
52
src/services/game/entity.ts
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52
src/services/game/entity.ts
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import { getUserNameById } from "../../helpers.js";
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import { state } from "../../store/store.js";
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import type { IPlayer } from "./structures/entities.js";
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import { itemShortsword } from "./structures/items.js";
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import { Location } from "./structures/locations.js";
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import { Race, raceHuman, races, type IRace } from "./structures/races.js";
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const createPlayer = (name: string): IPlayer => ({
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name: name,
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description: "",
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race: Race.HUMAN,
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location: Location.FARLANDS,
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inventory: {
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items: [itemShortsword],
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},
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experience: 0,
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health: 100,
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vitality: 0,
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strength: 0,
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endurance: 0,
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agility: 0,
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dexterity: 0,
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intelligence: 0,
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wisdom: 0,
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stealth: 0,
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charisma: 0,
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lockpicking: 0,
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});
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const getPlayerById = (userId: string): IPlayer => {
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return getPlayer(getUserNameById(userId));
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};
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const getPlayer = (name: string): IPlayer => {
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const player = state.game.players.find((player) => player.name === name);
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if (player) {
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return player;
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}
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const newPlayer = createPlayer(name);
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state.game.players.push(newPlayer);
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return newPlayer;
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};
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const getRace = (id: Race): IRace => {
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const race = races.find((race) => race.id === id);
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return race ? race : raceHuman;
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};
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export { createPlayer, getPlayerById, getPlayer, getRace };
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