diff --git a/src/services/game/game.ts b/src/services/game/game.ts
index c3050bc..1c0e4b9 100644
--- a/src/services/game/game.ts
+++ b/src/services/game/game.ts
@@ -139,27 +139,24 @@ const fightRound = (
defender.health -= attackerAttackDamage;
if (defender.health <= 0) {
- let msg =
- getRandomAttackMessage(
- defender.health <= -getMaxHealth(defender)
- ? attackerAttackInfo.messagesOverpower
- : attackerAttackInfo.messagesDead,
- ) + ` - Dealing ${attackerAttackDamage.toFixed(0)} damage`;
+ let msg = `${getRandomAttackMessage(
+ defender.health <= -getMaxHealth(defender)
+ ? attackerAttackInfo.messagesOverpower
+ : attackerAttackInfo.messagesDead,
+ )} - Dealing ${attackerAttackDamage.toFixed(0)} damage`;
msg = msg.replaceAll("ATTACKER", attacker.name);
msg = msg.replaceAll("DEFENDER", defender.name);
- client.sendTextMessage(roomId, msg);
+ client.sendHtmlMessage(roomId, "", msg);
return true;
}
- let msg =
- getRandomAttackMessage(attackerAttackInfo.messages) +
- ` - Dealing ${attackerAttackDamage.toFixed(0)} damage`;
+ let msg = `${getRandomAttackMessage(attackerAttackInfo.messages)} - Dealing ${attackerAttackDamage.toFixed(0)} damage`;
msg = msg.replaceAll("ATTACKER", attacker.name);
msg = msg.replaceAll("DEFENDER", defender.name);
- client.sendTextMessage(roomId, msg);
+ client.sendHtmlMessage(roomId, "", msg);
return false;
};