diff --git a/src/services/game/game.ts b/src/services/game/game.ts index c3050bc..1c0e4b9 100644 --- a/src/services/game/game.ts +++ b/src/services/game/game.ts @@ -139,27 +139,24 @@ const fightRound = ( defender.health -= attackerAttackDamage; if (defender.health <= 0) { - let msg = - getRandomAttackMessage( - defender.health <= -getMaxHealth(defender) - ? attackerAttackInfo.messagesOverpower - : attackerAttackInfo.messagesDead, - ) + ` - Dealing ${attackerAttackDamage.toFixed(0)} damage`; + let msg = `${getRandomAttackMessage( + defender.health <= -getMaxHealth(defender) + ? attackerAttackInfo.messagesOverpower + : attackerAttackInfo.messagesDead, + )} - Dealing ${attackerAttackDamage.toFixed(0)} damage`; msg = msg.replaceAll("ATTACKER", attacker.name); msg = msg.replaceAll("DEFENDER", defender.name); - client.sendTextMessage(roomId, msg); + client.sendHtmlMessage(roomId, "", msg); return true; } - let msg = - getRandomAttackMessage(attackerAttackInfo.messages) + - ` - Dealing ${attackerAttackDamage.toFixed(0)} damage`; + let msg = `${getRandomAttackMessage(attackerAttackInfo.messages)} - Dealing ${attackerAttackDamage.toFixed(0)} damage`; msg = msg.replaceAll("ATTACKER", attacker.name); msg = msg.replaceAll("DEFENDER", defender.name); - client.sendTextMessage(roomId, msg); + client.sendHtmlMessage(roomId, "", msg); return false; };