diff --git a/src/services/game/game.ts b/src/services/game/game.ts index 9d13bef..593c042 100644 --- a/src/services/game/game.ts +++ b/src/services/game/game.ts @@ -17,8 +17,8 @@ const fightEntity = async ( defender: IPlayer | TFullNPC, ) => { let attackerAttacks: Attack[] = []; - let attackerDamage = 0; - let attackerDefense = 0; + let attackerDamage = 10; + let attackerDefense = 10; attacker.attacks.forEach((attack) => { attackerAttacks.push(attack); }); @@ -32,12 +32,12 @@ const fightEntity = async ( }); }); - attackerDamage *= 10 + attacker.strength / 5; - attackerDefense *= 10 + attacker.strength / 5; + attackerDamage *= 1 + attacker.strength / 10; + attackerDefense *= 1 + attacker.strength / 10; let defenderAttacks: Attack[] = []; - let defenderDamage = 0; - let defenderDefense = 0; + let defenderDamage = 10; + let defenderDefense = 10; defender.attacks.forEach((attack) => { defenderAttacks.push(attack); }); diff --git a/src/services/game/structures/entities.ts b/src/services/game/structures/entities.ts index 5d24658..17325bb 100644 --- a/src/services/game/structures/entities.ts +++ b/src/services/game/structures/entities.ts @@ -62,8 +62,8 @@ export const npcBecky: INPC = { items: [], }, experience: 10000, - vitality: 250, - strength: 250, + vitality: 2500, + strength: 2500, endurance: 50, agility: 5, dexterity: 10,