diff --git a/src/services/game/game.ts b/src/services/game/game.ts index 593c042..832a5d4 100644 --- a/src/services/game/game.ts +++ b/src/services/game/game.ts @@ -1,10 +1,5 @@ import type { MatrixClient } from "matrix-js-sdk"; -import type { - IEntity, - INPC, - IPlayer, - TFullNPC, -} from "./structures/entities.js"; +import type { INPC, IPlayer, TFullNPC } from "./structures/entities.js"; import { locationFarlands } from "./structures/locations.js"; import { getAttack, getMaxHealth, getNpcData, isPlayer } from "./entity.js"; import { sleep } from "matrix-js-sdk/lib/utils.js"; diff --git a/src/services/game/structures/attacks.ts b/src/services/game/structures/attacks.ts index 50b6cef..a7a6861 100644 --- a/src/services/game/structures/attacks.ts +++ b/src/services/game/structures/attacks.ts @@ -61,8 +61,8 @@ export const attackKick: IAttack = { damageType: DamageType.PHYSICAL, damageMultiplier: 0.75, messages: [ - "ATTACKER kick DEFENDER", - "ATTACKER kick DEFENDER in their face", + "ATTACKER kicks DEFENDER", + "ATTACKER kicks DEFENDER in their face", ], messagesDead: ["ATTACKER kicks DEFENDER to death"], messagesOverpower: ["ATTACKER kicks DEFENDER into mush"],