idle-starship/scripts/AI.cs
2025-09-12 08:34:06 -04:00

62 lines
1.8 KiB
C#

using System;
public partial class AI
{
public Structure Parent { get; private set; }
private Random RandomGenerator;
public AI(Structure parent)
{
this.Parent = parent;
this.RandomGenerator = new Random();
}
public Order Think()
{
// Change of MOVE order, if mobile and in space
if (this.Parent.IsMobile && !this.Parent.IsLanded && Helpers.GetChance(30))
{
// Chance of local movement
if (Helpers.GetChance(95))
{
// Chance of aimless movement
if (Helpers.GetChance(100))
{
CoordinateVector deltaCoordinates = Helpers.GetRandomCoordinatesFromAU(
-0.5M, 0.5M,
-0.5M, 0.5M
);
CoordinateVector newCoordinates = Helpers.CalculateNewCoordinates(this.Parent, deltaCoordinates);
return new DestinationOrder(Order.OrderType.MOVE_THRUSTERS, newCoordinates);
}
else
{
}
}
else
{
// Chance of aimless movement
if (Helpers.GetChance(100))
{
CoordinateVector deltaCoordinates = Helpers.GetRandomCoordinatesFromLY(
-500M, 500M,
-500M, 500M
);
CoordinateVector newCoordinates = Helpers.CalculateNewCoordinates(this.Parent, deltaCoordinates);
return new DestinationOrder(Order.OrderType.MOVE_WARP, newCoordinates);
}
else
{
}
}
}
return new TickOrder(Order.OrderType.IDLE, 10);
}
}