33 lines
879 B
C#
33 lines
879 B
C#
using System.Collections.Generic;
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public partial class Star : GameObject
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{
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public enum SpectralClassType
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{
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O = 0, B = 1, A = 2, F = 3, G = 4, K = 5, M = 6
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}
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public SpectralClassType SpectralClass { get; private set; }
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public long Diameter { get; private set; }
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public List<GameObject> GameObjects { get; private set; }
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public Star(string name, CoordinateVector position, GameObject parent, SpectralClassType spectralClass, long diameter)
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: base(name, position, new CoordinateVector(0, 0), parent)
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{
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this.SpectralClass = spectralClass;
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this.Diameter = diameter;
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this.GameObjects = new List<GameObject>();
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}
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public override void Simulate()
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{
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base.Simulate();
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foreach (GameObject gameObject in this.GameObjects)
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{
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gameObject.Simulate();
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}
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}
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}
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