Refactor; Optimize simulation
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16 changed files with 508 additions and 651 deletions
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@ -25,7 +25,7 @@ public class Star(Sector sector, Vector3 localCoordinates) : GameObject(sector,
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if (gameObjectData != null)
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{
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QueueManager.NetworkSyncQueue.Enqueue((id, gameObjectData));
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QueueManager.NetworkSyncQueue.Enqueue((id, full, gameObjectData));
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}
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DirtyBits = DirtyFlags.None;
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