Refactor; Optimize simulation
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16 changed files with 508 additions and 651 deletions
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@ -73,7 +73,7 @@ public partial class NetworkManager : Node
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public void OnPlayerDisconnected(long id)
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{
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Player player = GetNode<Player>($"/root/Game/Space/Player-{id}");
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GameManager.Instance.DespawnPlayer(player);
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GameManager.Instance.DespawnPlayer(player, id);
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}
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private async Task SpawnNetPlayer(long id)
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