Refactor; Optimize simulation

This commit is contained in:
Aslan 2026-02-22 14:43:43 -05:00
parent 8581cf6fb8
commit 0ef5652cea
16 changed files with 508 additions and 651 deletions

View file

@ -28,10 +28,29 @@ public class Universe
return Sectors[x, y, z];
}
public Sector GetNeighbouringSector(Sector sector, bool? x, bool? y, bool? z)
{
Vector3I coordinates = sector.Coordinates;
if (x == true) coordinates.X++;
else if (x == false) coordinates.X--;
if (y == true) coordinates.Y++;
else if (y == false) coordinates.Y--;
if (z == true) coordinates.Z++;
else if (z == false) coordinates.Z--;
coordinates.X = Math.Clamp(coordinates.X, 0, Size.X);
coordinates.Y = Math.Clamp(coordinates.Y, 0, Size.Y);
coordinates.Z = Math.Clamp(coordinates.Z, 0, Size.Z);
return GetSector(coordinates);
}
public bool IsInside(Vector3I sectorCoordinates, Vector3 localCoordinates)
{
Vector3 sectorSize = GameManager.Generator.GetSectorSize() / 2;
Vector3I universeSize = GameManager.GameUniverse.Size;
if (
sectorCoordinates.X == 0 && localCoordinates.X < -sectorSize.X ||
@ -43,9 +62,9 @@ public class Universe
}
if (
sectorCoordinates.X == universeSize.X - 1 && localCoordinates.X >= sectorSize.X ||
sectorCoordinates.Y == universeSize.Y - 1 && localCoordinates.Y >= sectorSize.Y ||
sectorCoordinates.Z == universeSize.Z - 1 && localCoordinates.Z >= sectorSize.Z
sectorCoordinates.X == Size.X - 1 && localCoordinates.X >= sectorSize.X ||
sectorCoordinates.Y == Size.Y - 1 && localCoordinates.Y >= sectorSize.Y ||
sectorCoordinates.Z == Size.Z - 1 && localCoordinates.Z >= sectorSize.Z
)
{
return false;