Add player movement
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27 changed files with 631 additions and 1 deletions
16
scripts/GravityZone.cs
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16
scripts/GravityZone.cs
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using Godot;
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public partial class GravityZone : Area3D
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{
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public void OnBodyEntered(Node3D body)
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{
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GravityReceiver receiver = body.GetNodeOrNull<GravityReceiver>("GravityReceiver");
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receiver?.EnterGravityZone(Gravity, GlobalTransform.Basis.Y);
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}
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public void OnBodyExited(Node3D body)
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{
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GravityReceiver receiver = body.GetNodeOrNull<GravityReceiver>("GravityReceiver");
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receiver?.ExitGravityZone();
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}
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}
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