Add player movement
This commit is contained in:
parent
269b962fef
commit
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27 changed files with 631 additions and 1 deletions
4
.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# ---> Godot
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# ---> Godot
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# Godot 4+ specific ignores
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# Godot 4+ specific ignores
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.godot/
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.godot/
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/android/
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# Godot-specific ignores
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# Godot-specific ignores
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.import/
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.import/
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Imperfect Space.csproj
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Imperfect Space.csproj
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<Project Sdk="Godot.NET.Sdk/4.6.0-rc.2">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<TargetFramework
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Condition=" '$(GodotTargetPlatform)' == 'android' "
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>net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>ImperfectSpace</RootNamespace>
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<SuppressImplicitGitSourceLink>true</SuppressImplicitGitSourceLink>
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</PropertyGroup>
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</Project>
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19
Imperfect Space.sln
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Imperfect Space.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Imperfect Space", "Imperfect Space.csproj", "{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{93B3F7D2-13DE-425C-89B4-C80E0B48EAB7}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d1qrx53nygt1v"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Imperfect Space"
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run/main_scene="uid://bnmh1mebldx4l"
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="Imperfect Space"
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[input]
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jump={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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move_forward={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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move_back={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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rotate_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
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]
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}
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rotate_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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scenes/game.tscn
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scenes/game.tscn
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[gd_scene format=3 uid="uid://b3yh6h7fdt160"]
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[ext_resource type="Script" uid="uid://cue3c56axvyja" path="res://scripts/Player.cs" id="1_uwrxv"]
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[ext_resource type="Script" uid="uid://cy8nuarxbnd" path="res://scripts/GravityZone.cs" id="1_yqjtg"]
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[ext_resource type="Script" uid="uid://bwpdtkgmwjs7g" path="res://scripts/GravityReceiver.cs" id="3_lnu2h"]
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[ext_resource type="Script" uid="uid://n557xfrv0i6x" path="res://scripts/GeneralControlManager.cs" id="4_lbhrr"]
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[ext_resource type="Script" uid="uid://betypbypf6bf2" path="res://scripts/GameMenuController.cs" id="5_iywne"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_8cj0n"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8cj0n"]
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size = Vector3(10, 0.5, 10)
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[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"]
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size = Vector3(10, 5, 10)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_8cj0n"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uwrxv"]
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[node name="Game" type="Node3D" unique_id=1201210338]
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[node name="Plane2" type="StaticBody3D" parent="." unique_id=289682669]
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transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, -20.320108, 0, 0)
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[node name="PlaneMesh" type="MeshInstance3D" parent="Plane2" unique_id=1859317875]
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transform = Transform3D(5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0)
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mesh = SubResource("PlaneMesh_8cj0n")
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[node name="PlaneCollider" type="CollisionShape3D" parent="Plane2" unique_id=907638578]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
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shape = SubResource("BoxShape3D_8cj0n")
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[node name="GravityZone" type="Area3D" parent="Plane2" unique_id=600317513]
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gravity_space_override = 2
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script = ExtResource("1_yqjtg")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Plane2/GravityZone" unique_id=991265750]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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shape = SubResource("BoxShape3D_uwrxv")
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[node name="Plane" type="StaticBody3D" parent="." unique_id=1260154250]
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transform = Transform3D(1, 0, 0, 0, 0.70710677, 0.70710677, 0, -0.70710677, 0.70710677, 0, 0, 0)
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[node name="PlaneMesh" type="MeshInstance3D" parent="Plane" unique_id=107049489]
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transform = Transform3D(5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0)
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mesh = SubResource("PlaneMesh_8cj0n")
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[node name="PlaneCollider" type="CollisionShape3D" parent="Plane" unique_id=970373853]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
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shape = SubResource("BoxShape3D_8cj0n")
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[node name="GravityZone" type="Area3D" parent="Plane" unique_id=1326543003]
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gravity_space_override = 2
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script = ExtResource("1_yqjtg")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Plane/GravityZone" unique_id=772916098]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
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shape = SubResource("BoxShape3D_uwrxv")
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[node name="Player" type="CharacterBody3D" parent="." unique_id=612572257 node_paths=PackedStringArray("GameMenu")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.1320534, 0.7854848)
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script = ExtResource("1_uwrxv")
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GameMenu = NodePath("../GameMenu")
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[node name="Camera" type="Camera3D" parent="Player" unique_id=1097983892]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
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fov = 90.0
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[node name="PlayerMesh" type="MeshInstance3D" parent="Player" unique_id=1440613415]
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mesh = SubResource("CapsuleMesh_8cj0n")
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[node name="PlayerCollider" type="CollisionShape3D" parent="Player" unique_id=886478863]
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shape = SubResource("CapsuleShape3D_uwrxv")
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[node name="GravityReceiver" type="Node3D" parent="Player" unique_id=1963556576]
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script = ExtResource("3_lnu2h")
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[node name="OmniLight" type="OmniLight3D" parent="." unique_id=1887866205]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6497431, -4.41529)
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omni_range = 95.383
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omni_attenuation = 0.254
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[node name="GeneralControlManager" type="Node" parent="." unique_id=1751385863 node_paths=PackedStringArray("GameMenu")]
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script = ExtResource("4_lbhrr")
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GameMenu = NodePath("../GameMenu")
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[node name="GameMenu" type="Control" parent="." unique_id=223510406]
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visible = false
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("5_iywne")
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[node name="Overlay" type="ColorRect" parent="GameMenu" unique_id=255916820]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
color = Color(0, 0, 0, 0.2509804)
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="GameMenu" unique_id=502136213]
|
||||||
|
layout_mode = 0
|
||||||
|
offset_left = 32.0
|
||||||
|
offset_top = 32.0
|
||||||
|
offset_right = 128.0
|
||||||
|
offset_bottom = 63.0
|
||||||
|
|
||||||
|
[node name="MainMenuButton" type="Button" parent="GameMenu/VBoxContainer" unique_id=1125420773]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Main Menu"
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="Plane2/GravityZone" to="Plane2/GravityZone" method="OnBodyEntered"]
|
||||||
|
[connection signal="body_exited" from="Plane2/GravityZone" to="Plane2/GravityZone" method="OnBodyExited"]
|
||||||
|
[connection signal="body_entered" from="Plane/GravityZone" to="Plane/GravityZone" method="OnBodyEntered"]
|
||||||
|
[connection signal="body_exited" from="Plane/GravityZone" to="Plane/GravityZone" method="OnBodyExited"]
|
||||||
|
[connection signal="pressed" from="GameMenu/VBoxContainer/MainMenuButton" to="GameMenu" method="OnMainMenu"]
|
||||||
35
scenes/main_menu.tscn
Normal file
35
scenes/main_menu.tscn
Normal file
|
|
@ -0,0 +1,35 @@
|
||||||
|
[gd_scene format=3 uid="uid://bnmh1mebldx4l"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://b7inoxterktk3" path="res://scripts/MainMenu/MainMenuController.cs" id="1_l6cm7"]
|
||||||
|
|
||||||
|
[node name="MainMenu" type="Control" unique_id=1620629749]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_l6cm7")
|
||||||
|
|
||||||
|
[node name="CenterContainer" type="CenterContainer" parent="." unique_id=601944177]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer" unique_id=180209254]
|
||||||
|
layout_mode = 2
|
||||||
|
alignment = 1
|
||||||
|
|
||||||
|
[node name="StartGameButton" type="Button" parent="CenterContainer/VBoxContainer" unique_id=364461644]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Start Game"
|
||||||
|
|
||||||
|
[node name="ExitGameButton" type="Button" parent="CenterContainer/VBoxContainer" unique_id=1050417063]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Exit Game"
|
||||||
|
|
||||||
|
[connection signal="pressed" from="CenterContainer/VBoxContainer/StartGameButton" to="." method="OnStartGame"]
|
||||||
|
[connection signal="pressed" from="CenterContainer/VBoxContainer/ExitGameButton" to="." method="OnExitGame"]
|
||||||
3
scripts/Constants.cs
Normal file
3
scripts/Constants.cs
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
public static partial class Constants
|
||||||
|
{
|
||||||
|
}
|
||||||
1
scripts/Constants.cs.uid
Normal file
1
scripts/Constants.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://dxtvl7k4e3nn4
|
||||||
9
scripts/GameMenuController.cs
Normal file
9
scripts/GameMenuController.cs
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class GameMenuController : Control
|
||||||
|
{
|
||||||
|
public void OnMainMenu()
|
||||||
|
{
|
||||||
|
GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/GameMenuController.cs.uid
Normal file
1
scripts/GameMenuController.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://betypbypf6bf2
|
||||||
41
scripts/GeneralControlManager.cs
Normal file
41
scripts/GeneralControlManager.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class GeneralControlManager : Node
|
||||||
|
{
|
||||||
|
[Export] Control GameMenu;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Input(InputEvent @event)
|
||||||
|
{
|
||||||
|
if (@event.IsActionPressed("ui_cancel"))
|
||||||
|
{
|
||||||
|
if (GameMenu.Visible)
|
||||||
|
{
|
||||||
|
HideMenu();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ShowMenu();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMenu()
|
||||||
|
{
|
||||||
|
GameMenu.Show();
|
||||||
|
|
||||||
|
Input.MouseMode = Input.MouseModeEnum.Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideMenu()
|
||||||
|
{
|
||||||
|
GameMenu.Hide();
|
||||||
|
|
||||||
|
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/GeneralControlManager.cs.uid
Normal file
1
scripts/GeneralControlManager.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://n557xfrv0i6x
|
||||||
22
scripts/GravityReceiver.cs
Normal file
22
scripts/GravityReceiver.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class GravityReceiver : Node3D
|
||||||
|
{
|
||||||
|
public bool InGravityZone = false;
|
||||||
|
public float GravityStrength = 0f;
|
||||||
|
public Vector3 GravityDirection = Vector3.Down;
|
||||||
|
|
||||||
|
public void EnterGravityZone(float gravityStrength, Vector3 gravityDirection)
|
||||||
|
{
|
||||||
|
InGravityZone = true;
|
||||||
|
GravityStrength = gravityStrength;
|
||||||
|
GravityDirection = gravityDirection;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ExitGravityZone()
|
||||||
|
{
|
||||||
|
InGravityZone = false;
|
||||||
|
GravityStrength = 0f;
|
||||||
|
GravityDirection = Vector3.Down;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/GravityReceiver.cs.uid
Normal file
1
scripts/GravityReceiver.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://bwpdtkgmwjs7g
|
||||||
16
scripts/GravityZone.cs
Normal file
16
scripts/GravityZone.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class GravityZone : Area3D
|
||||||
|
{
|
||||||
|
public void OnBodyEntered(Node3D body)
|
||||||
|
{
|
||||||
|
GravityReceiver receiver = body.GetNodeOrNull<GravityReceiver>("GravityReceiver");
|
||||||
|
receiver?.EnterGravityZone(Gravity, GlobalTransform.Basis.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBodyExited(Node3D body)
|
||||||
|
{
|
||||||
|
GravityReceiver receiver = body.GetNodeOrNull<GravityReceiver>("GravityReceiver");
|
||||||
|
receiver?.ExitGravityZone();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/GravityZone.cs.uid
Normal file
1
scripts/GravityZone.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://cy8nuarxbnd
|
||||||
3
scripts/Helpers.cs
Normal file
3
scripts/Helpers.cs
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
public static partial class Helpers
|
||||||
|
{
|
||||||
|
}
|
||||||
1
scripts/Helpers.cs.uid
Normal file
1
scripts/Helpers.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://de2nkadeybqn0
|
||||||
14
scripts/MainMenu/MainMenuController.cs
Normal file
14
scripts/MainMenu/MainMenuController.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class MainMenuController : Node
|
||||||
|
{
|
||||||
|
public void OnStartGame()
|
||||||
|
{
|
||||||
|
GetTree().ChangeSceneToFile("res://scenes/game.tscn");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExitGame()
|
||||||
|
{
|
||||||
|
GetTree().Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/MainMenu/MainMenuController.cs.uid
Normal file
1
scripts/MainMenu/MainMenuController.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://b7inoxterktk3
|
||||||
200
scripts/Player.cs
Normal file
200
scripts/Player.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class Player : CharacterBody3D
|
||||||
|
{
|
||||||
|
[Export] Control GameMenu;
|
||||||
|
|
||||||
|
[Export] public float Speed = 5f;
|
||||||
|
[Export] public float JumpForce = 5f;
|
||||||
|
[Export] public float MouseSensitivity = 0.2f;
|
||||||
|
|
||||||
|
private Vector3 gravityVelocity = Vector3.Zero;
|
||||||
|
private Vector3 movementVelocity = Vector3.Zero;
|
||||||
|
private float cameraPitch = 0f;
|
||||||
|
private Camera3D camera;
|
||||||
|
private GravityReceiver gravityReceiver;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
camera = GetNode<Camera3D>("Camera");
|
||||||
|
gravityReceiver = GetNode<GravityReceiver>("GravityReceiver");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
Vector3 newGravityVelocity = gravityVelocity;
|
||||||
|
Vector3 newMovementVelocity = movementVelocity;
|
||||||
|
|
||||||
|
if (IsInGravity())
|
||||||
|
{
|
||||||
|
ProcessGravity(delta, ref newGravityVelocity);
|
||||||
|
if (!GameMenu.Visible)
|
||||||
|
{
|
||||||
|
ProcessControlsGravity(ref newGravityVelocity, ref newMovementVelocity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newGravityVelocity = Vector3.Zero;
|
||||||
|
|
||||||
|
ProcessCamera(delta);
|
||||||
|
if (!GameMenu.Visible)
|
||||||
|
{
|
||||||
|
ProcessControls(ref newMovementVelocity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gravityVelocity = newGravityVelocity;
|
||||||
|
movementVelocity = newMovementVelocity;
|
||||||
|
Velocity = newGravityVelocity + newMovementVelocity;
|
||||||
|
|
||||||
|
MoveAndSlide();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Input(InputEvent @event)
|
||||||
|
{
|
||||||
|
if (GameMenu.Visible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (@event is InputEventMouseMotion motion)
|
||||||
|
{
|
||||||
|
float yawDelta = -motion.Relative.X * MouseSensitivity;
|
||||||
|
float yawDeltaRad = Mathf.DegToRad(yawDelta);
|
||||||
|
float pitchDelta = -motion.Relative.Y * MouseSensitivity;
|
||||||
|
float pitchDeltaRad = Mathf.DegToRad(pitchDelta);
|
||||||
|
|
||||||
|
RotateObjectLocal(Vector3.Up, yawDeltaRad);
|
||||||
|
|
||||||
|
if (IsInGravity())
|
||||||
|
{
|
||||||
|
cameraPitch = Mathf.Clamp(cameraPitch + pitchDelta, -90f, 90f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RotateObjectLocal(Vector3.Right, pitchDeltaRad);
|
||||||
|
}
|
||||||
|
|
||||||
|
camera.RotationDegrees = new Vector3(cameraPitch, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsInGravity()
|
||||||
|
{
|
||||||
|
return gravityReceiver.InGravityZone && gravityReceiver.GravityStrength > 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsOnGravityFloor()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < GetSlideCollisionCount(); i++)
|
||||||
|
{
|
||||||
|
KinematicCollision3D collision = GetSlideCollision(i);
|
||||||
|
Vector3 collisionNormal = collision.GetNormal();
|
||||||
|
|
||||||
|
float alignment = collisionNormal.Dot(gravityReceiver.GravityDirection);
|
||||||
|
|
||||||
|
if (alignment > 0.7f)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessGravity(double delta, ref Vector3 newGravityVelocity)
|
||||||
|
{
|
||||||
|
if (!IsOnGravityFloor())
|
||||||
|
{
|
||||||
|
newGravityVelocity -= gravityReceiver.GravityDirection * gravityReceiver.GravityStrength * (float)delta;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newGravityVelocity = -gravityReceiver.GravityDirection;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 currentUp = GlobalTransform.Basis.Y;
|
||||||
|
Vector3 targetUp = gravityReceiver.GravityDirection;
|
||||||
|
|
||||||
|
Vector3 axis = currentUp.Cross(targetUp);
|
||||||
|
if (axis.Length() < 0.00001f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
float angle = currentUp.AngleTo(targetUp);
|
||||||
|
|
||||||
|
Rotate(axis.Normalized(), angle * (float)delta * 10f);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessCamera(double delta)
|
||||||
|
{
|
||||||
|
if (cameraPitch > 0.01f)
|
||||||
|
{
|
||||||
|
cameraPitch -= 90f * (float)delta;
|
||||||
|
}
|
||||||
|
else if (cameraPitch < -0.001f)
|
||||||
|
{
|
||||||
|
cameraPitch += 90f * (float)delta;
|
||||||
|
}
|
||||||
|
if (Mathf.Abs(cameraPitch) < 1f)
|
||||||
|
{
|
||||||
|
cameraPitch = 0f;
|
||||||
|
}
|
||||||
|
camera.RotationDegrees = new Vector3(cameraPitch, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessControlsGravity(ref Vector3 newGravityVelocity, ref Vector3 newMovementVelocity)
|
||||||
|
{
|
||||||
|
float inputX = Input.GetAxis("move_left", "move_right");
|
||||||
|
float inputZ = Input.GetAxis("move_forward", "move_back");
|
||||||
|
|
||||||
|
Vector3 direction = Transform.Basis.X * inputX + Transform.Basis.Z * inputZ;
|
||||||
|
|
||||||
|
if (direction != Vector3.Zero)
|
||||||
|
{
|
||||||
|
newMovementVelocity.X = direction.X * Speed;
|
||||||
|
newMovementVelocity.Y = direction.Y * Speed;
|
||||||
|
newMovementVelocity.Z = direction.Z * Speed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newMovementVelocity.X = 0f;
|
||||||
|
newMovementVelocity.Y = 0f;
|
||||||
|
newMovementVelocity.Z = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.IsActionJustPressed("jump") && IsOnGravityFloor())
|
||||||
|
{
|
||||||
|
newGravityVelocity = gravityReceiver.GravityDirection * JumpForce;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessControls(ref Vector3 newMovementVelocity)
|
||||||
|
{
|
||||||
|
float inputX = Input.GetAxis("move_left", "move_right");
|
||||||
|
float inputY = -Input.GetAxis("move_up", "move_down");
|
||||||
|
float inputZ = Input.GetAxis("move_forward", "move_back");
|
||||||
|
|
||||||
|
Vector3 direction = Transform.Basis.X * inputX + Transform.Basis.Y * inputY + Transform.Basis.Z * inputZ;
|
||||||
|
|
||||||
|
if (direction != Vector3.Zero)
|
||||||
|
{
|
||||||
|
newMovementVelocity.X = direction.X * Speed;
|
||||||
|
newMovementVelocity.Y = direction.Y * Speed;
|
||||||
|
newMovementVelocity.Z = direction.Z * Speed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newMovementVelocity.X = 0f;
|
||||||
|
newMovementVelocity.Y = 0f;
|
||||||
|
newMovementVelocity.Z = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float inputRotateZ = Input.GetAxis("rotate_left", "rotate_right");
|
||||||
|
|
||||||
|
float rotateAmountZ = Mathf.DegToRad(inputRotateZ);
|
||||||
|
|
||||||
|
RotateObjectLocal(Vector3.Forward, rotateAmountZ);
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scripts/Player.cs.uid
Normal file
1
scripts/Player.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://cue3c56axvyja
|
||||||
Loading…
Add table
Add a link
Reference in a new issue