Basic universe management, generation and simulation flow
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4c078dbede
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29 changed files with 664 additions and 29 deletions
19
prefabs/star.tscn
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19
prefabs/star.tscn
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[gd_scene format=3 uid="uid://cwgcue41fpm6j"]
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[ext_resource type="Script" uid="uid://cbt6p1bhh4o8q" path="res://scripts/GameObjects/Nodes/StarNode.cs" id="1_o2f8k"]
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[sub_resource type="SphereMesh" id="SphereMesh_o2f8k"]
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radius = 5.0
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height = 10.0
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[sub_resource type="SphereShape3D" id="SphereShape3D_o2f8k"]
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radius = 5.0
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[node name="Star" type="StaticBody3D" unique_id=1306600716]
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script = ExtResource("1_o2f8k")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1423841842]
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mesh = SubResource("SphereMesh_o2f8k")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1898956937]
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shape = SubResource("SphereShape3D_o2f8k")
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@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://bhb866m25nc8k"]
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[ext_resource type="Script" uid="uid://dvd8i36joinsc" path="res://scripts/VesselNode.cs" id="1_d8j6t"]
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[ext_resource type="Script" uid="uid://dvd8i36joinsc" path="res://scripts/GameObjects/Nodes/VesselNode.cs" id="1_d8j6t"]
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[node name="Vessel" type="RigidBody3D" unique_id=817832939]
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mass = 1000.0
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