Basic universe management, generation and simulation flow
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29 changed files with 664 additions and 29 deletions
41
scripts/GameControlManager.cs
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41
scripts/GameControlManager.cs
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using Godot;
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public partial class GameControlManager : Node
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{
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[Export] Control GameMenu;
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public override void _Ready()
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{
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Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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public override void _Input(InputEvent @event)
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{
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if (@event.IsActionPressed("ui_cancel"))
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{
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if (GameMenu.Visible)
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{
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HideMenu();
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}
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else
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{
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ShowMenu();
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}
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return;
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}
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}
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public void ShowMenu()
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{
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GameMenu.Show();
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Input.MouseMode = Input.MouseModeEnum.Visible;
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}
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public void HideMenu()
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{
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GameMenu.Hide();
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Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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}
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