Basic universe management, generation and simulation flow
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29 changed files with 664 additions and 29 deletions
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@ -1,14 +1,17 @@
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using System.Collections.Generic;
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using Godot;
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public class Vessel : GameObject
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public class Vessel(Sector sector, Vector3 localCoordinates) : GameObject(sector, localCoordinates)
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{
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public List<VesselModule> Modules = [];
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public List<VesselModule> Modules = [];
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public override void Simulate(double delta)
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{
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Modules.ForEach(module =>
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{
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module.Simulate(delta);
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});
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}
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public override void Simulate(double delta)
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{
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base.Simulate(delta);
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Modules.ForEach(module =>
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{
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module.Simulate(delta);
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});
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}
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}
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