Basic universe management, generation and simulation flow
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29 changed files with 664 additions and 29 deletions
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scripts/Generator/IGenerator.cs
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19
scripts/Generator/IGenerator.cs
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using System;
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using System.Threading.Tasks;
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using Godot;
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public interface IGenerator
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{
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public Vector3I GetUniverseSize();
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public Vector3 GetSectorSizeEachDirection();
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public Task GenerateUniverse(Action<Universe> callback);
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public Sector GenerateSector(Vector3I coordinates);
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public Star GenerateStar(Sector sector, Vector3 localCoordinates);
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public Star GenerateStar(Sector sector);
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public Vessel GenerateShip(Sector sector, Vector3 localCoordinates);
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public Vessel GenerateShip(Sector sector);
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public Vessel GenerateStation(Sector sector, Vector3 localCoordinates);
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public Vessel GenerateStation(Sector sector);
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}
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