Object parenting; Ship module prototype; Use 64 bit
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30 changed files with 436 additions and 62 deletions
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@ -2,15 +2,22 @@ using Godot;
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public partial class GravityZone : Area3D
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{
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public Node3D Parent;
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public override void _Ready()
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{
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Parent = GetParent<Node3D>();
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}
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public void OnBodyEntered(Node3D body)
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{
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GravityReceiver receiver = body.GetNodeOrNull<GravityReceiver>("GravityReceiver");
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receiver?.EnterGravityZone(Gravity, GlobalTransform.Basis.Y);
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receiver?.EnterGravityZone(this, Parent.GetParent<Node3D>());
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}
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public void OnBodyExited(Node3D body)
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{
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GravityReceiver receiver = body.GetNodeOrNull<GravityReceiver>("GravityReceiver");
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receiver?.ExitGravityZone();
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receiver?.ExitGravityZone(this);
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}
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}
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