Implement basic networking

This commit is contained in:
Aslan 2026-01-29 09:43:15 -05:00
parent c320d9ddcb
commit 994823a9c3
25 changed files with 643 additions and 217 deletions

View file

@ -6,7 +6,7 @@ public class Star(Sector sector, Vector3 localCoordinates) : GameObject(sector,
{
base.Simulate(delta);
SetCoordinatesFromGlobal(new(GlobalCoordinates.X, GlobalCoordinates.Y, GlobalCoordinates.Z + 1 * (decimal)delta));
//SetCoordinatesFromGlobal(new(GlobalCoordinates.X, GlobalCoordinates.Y, GlobalCoordinates.Z + 1 * (decimal)delta));
}
public override Node3D Instantiate(Sector sector)
@ -14,8 +14,9 @@ public class Star(Sector sector, Vector3 localCoordinates) : GameObject(sector,
PackedScene prefab = ResourceLoader.Load<PackedScene>("res://prefabs/gameObjects/star.tscn");
StarNode instance = prefab.Instantiate<StarNode>();
instance.Name = $"Star-{UUID}";
instance.StarData = this;
SectorOffset = GetSectorOffset(sector);
UpdateSectorOffsetToMainPlayer();
return instance;
}