Implement basic networking
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25 changed files with 643 additions and 217 deletions
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@ -16,7 +16,7 @@ public partial class GravityReceiver : Node3D
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public override void _Ready()
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{
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owner = GetParent<Node3D>();
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root = GetTree().Root.GetNode<Node3D>("Game");
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root = GetTree().Root.GetNode<Node3D>("Game/Space");
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}
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public override void _PhysicsProcess(double delta)
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