Implement basic networking

This commit is contained in:
Aslan 2026-01-29 09:43:15 -05:00
parent c320d9ddcb
commit 994823a9c3
25 changed files with 643 additions and 217 deletions

View file

@ -4,15 +4,18 @@ using Godot;
public class Universe
{
public Sector[,,] Sectors;
public Vector3I Size;
public Universe(Vector3I size)
{
Sectors = new Sector[size.X, size.Y, size.Z];
Size = size;
}
public Universe(int sizeX, int sizeY, int sizeZ)
{
Sectors = new Sector[sizeX, sizeY, sizeZ];
Size = new(sizeX, sizeY, sizeZ);
}
public Sector GetSector(Vector3I coordinates)
@ -25,6 +28,32 @@ public class Universe
return Sectors[x, y, z];
}
public bool IsInside(Vector3I sectorCoordinates, Vector3 localCoordinates)
{
Vector3 sectorSize = GameManager.Generator.GetSectorSize() / 2;
Vector3I universeSize = GameManager.GameUniverse.Size;
if (
sectorCoordinates.X == 0 && localCoordinates.X < -sectorSize.X ||
sectorCoordinates.Y == 0 && localCoordinates.Y < -sectorSize.Y ||
sectorCoordinates.Z == 0 && localCoordinates.Z < -sectorSize.Z
)
{
return false;
}
if (
sectorCoordinates.X == universeSize.X - 1 && localCoordinates.X >= sectorSize.X ||
sectorCoordinates.Y == universeSize.Y - 1 && localCoordinates.Y >= sectorSize.Y ||
sectorCoordinates.Z == universeSize.Z - 1 && localCoordinates.Z >= sectorSize.Z
)
{
return false;
}
return true;
}
public void ForEachSector(Action<Sector> action)
{
int sizeX = Sectors.GetLength(0);