Added dynamic spawning and despawning of objects

This commit is contained in:
Aslan 2026-01-27 07:08:03 -05:00
parent adbb208436
commit e0cf8d9755
23 changed files with 794 additions and 350 deletions

View file

@ -5,5 +5,18 @@ public class Star(Sector sector, Vector3 localCoordinates) : GameObject(sector,
public override void Simulate(double delta)
{
base.Simulate(delta);
SetCoordinatesFromGlobal(new(GlobalCoordinates.X, GlobalCoordinates.Y, GlobalCoordinates.Z + 1 * (decimal)delta));
}
public override Node3D Instantiate(Sector sector)
{
PackedScene prefab = ResourceLoader.Load<PackedScene>("res://prefabs/gameObjects/star.tscn");
StarNode instance = prefab.Instantiate<StarNode>();
instance.StarData = this;
SectorOffset = GetSectorOffset(sector);
return instance;
}
}