Added dynamic spawning and despawning of objects

This commit is contained in:
Aslan 2026-01-27 07:08:03 -05:00
parent adbb208436
commit e0cf8d9755
23 changed files with 794 additions and 350 deletions

View file

@ -1,7 +1,7 @@
using System;
using Godot;
public class Vector3Dec(decimal x, decimal y, decimal z)
public readonly struct Vector3Dec(decimal x, decimal y, decimal z)
{
public static Vector3Dec Zero { get; } = new(0, 0, 0);
@ -14,6 +14,11 @@ public class Vector3Dec(decimal x, decimal y, decimal z)
return new((double)X, (double)Y, (double)Z);
}
public static Vector3Dec FromVector3(Vector3 vec)
{
return new((decimal)vec.X, (decimal)vec.Y, (decimal)vec.Z);
}
public static Vector3Dec operator +(Vector3Dec vec1, Vector3Dec vec2)
{
return new(vec1.X + vec2.X, vec1.Y + vec2.Y, vec1.Z + vec2.Z);