diff --git a/Imperfect Space.csproj.old b/Imperfect Space.csproj.old
new file mode 100644
index 0000000..d7ef75c
--- /dev/null
+++ b/Imperfect Space.csproj.old
@@ -0,0 +1,11 @@
+
+
+ net8.0
+ net9.0
+ true
+ ImperfectSpace
+ true
+
+
diff --git a/Imperfect Space.csproj.old.1 b/Imperfect Space.csproj.old.1
new file mode 100644
index 0000000..787950a
--- /dev/null
+++ b/Imperfect Space.csproj.old.1
@@ -0,0 +1,9 @@
+
+
+ net8.0
+ net9.0
+ true
+ ImperfectSpace
+ true
+
+
diff --git a/prefabs/gameObjects/node.tscn b/prefabs/gameObjects/node.tscn
index 9b9bf2d..cf463cc 100644
--- a/prefabs/gameObjects/node.tscn
+++ b/prefabs/gameObjects/node.tscn
@@ -1,3 +1,6 @@
[gd_scene format=3 uid="uid://b6c17xutiecq5"]
+[ext_resource type="Script" uid="uid://dknsws58ej0bp" path="res://scripts/GameObject.cs" id="1_gt1sn"]
+
[node name="Node" type="StaticBody3D" unique_id=1306600716]
+script = ExtResource("1_gt1sn")
diff --git a/prefabs/gameObjects/player.tscn b/prefabs/gameObjects/player.tscn
index 01f9a65..eb5183f 100644
--- a/prefabs/gameObjects/player.tscn
+++ b/prefabs/gameObjects/player.tscn
@@ -8,9 +8,8 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_uwrxv"]
[node name="Player" type="CharacterBody3D" unique_id=1391068938]
-transform = Transform3D(-1, 0, 1.2246467991473532e-16, 0, 1, 0, -1.2246467991473532e-16, 0, -1, 0, 0, 0)
script = ExtResource("1_74mkb")
-SprintMultiplier = 5.0
+SprintMultiplier = 500.0
[node name="Camera" type="Camera3D" parent="." unique_id=1639995310]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0)
@@ -29,5 +28,4 @@ script = ExtResource("2_y1ton")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.06334634196567002, -0.29036251889898157)
shadow_enabled = true
spot_range = 25.0
-spot_angle = 85.0
-spot_angle_attenuation = 0.73204285
+spot_angle = 90.0
diff --git a/scenes/game.tscn b/scenes/game.tscn
index 75fb9b1..c268d1a 100644
--- a/scenes/game.tscn
+++ b/scenes/game.tscn
@@ -5,8 +5,6 @@
[ext_resource type="Script" uid="uid://n557xfrv0i6x" path="res://scripts/GameControlManager.cs" id="4_lbhrr"]
[ext_resource type="Script" uid="uid://bwgjvm21oi3d6" path="res://scripts/GameManager.cs" id="4_p57ef"]
[ext_resource type="Script" uid="uid://betypbypf6bf2" path="res://scripts/GameMenuController.cs" id="5_iywne"]
-[ext_resource type="Script" uid="uid://bo57chobyuegg" path="res://scripts/NetworkManager.cs" id="5_p57ef"]
-[ext_resource type="Script" uid="uid://by0357lop0qge" path="res://scripts/RPCNode.cs" id="6_u5sy4"]
[sub_resource type="BoxMesh" id="BoxMesh_p57ef"]
size = Vector3(2, 0.1, 2)
@@ -17,37 +15,31 @@ size = Vector3(10, 0.5, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_uwrxv"]
size = Vector3(10, 5, 10)
-[node name="Game" type="Node3D" unique_id=1201210338 node_paths=PackedStringArray("GameMenu", "QueueManager", "SpaceRoot")]
+[node name="Game" type="Node3D" unique_id=1201210338 node_paths=PackedStringArray("GameMenu", "QueueManager")]
script = ExtResource("4_p57ef")
GameMenu = NodePath("GameMenu")
QueueManager = NodePath("QueueManager")
-SpaceRoot = NodePath("Space")
-closeTickInterval = 0.1
+closeTickInterval = 0.01
-[node name="Space" type="Node3D" parent="." unique_id=1006247987]
-
-[node name="Plane" type="StaticBody3D" parent="Space" unique_id=1260154250]
+[node name="Plane" type="StaticBody3D" parent="." unique_id=1260154250]
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, -10, 0)
-[node name="PlaneMesh" type="MeshInstance3D" parent="Space/Plane" unique_id=107049489]
+[node name="PlaneMesh" type="MeshInstance3D" parent="Plane" unique_id=107049489]
transform = Transform3D(5, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0)
mesh = SubResource("BoxMesh_p57ef")
-[node name="PlaneCollider" type="CollisionShape3D" parent="Space/Plane" unique_id=970373853]
+[node name="PlaneCollider" type="CollisionShape3D" parent="Plane" unique_id=970373853]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.2, 0)
shape = SubResource("BoxShape3D_8cj0n")
-[node name="GravityZone" type="Area3D" parent="Space/Plane" unique_id=1326543003]
+[node name="GravityZone" type="Area3D" parent="Plane" unique_id=1326543003]
gravity_space_override = 2
script = ExtResource("1_yqjtg")
-[node name="CollisionShape3D" type="CollisionShape3D" parent="Space/Plane/GravityZone" unique_id=772916098]
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Plane/GravityZone" unique_id=772916098]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0)
shape = SubResource("BoxShape3D_uwrxv")
-[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Space/Plane" unique_id=226559047]
-transform = Transform3D(1, 0, 0, 0, 1.0000000600000036, 0, 0, 0, 1.0000000600000036, 0, 10.000000600000035, 0)
-
[node name="GameControlManager" type="Node" parent="." unique_id=1751385863 node_paths=PackedStringArray("GameMenu")]
script = ExtResource("4_lbhrr")
GameMenu = NodePath("../GameMenu")
@@ -55,13 +47,6 @@ GameMenu = NodePath("../GameMenu")
[node name="QueueManager" type="Node" parent="." unique_id=355148200]
script = ExtResource("4_iywne")
-[node name="NetworkManager" type="Node" parent="." unique_id=1765485895 node_paths=PackedStringArray("RPCNode")]
-script = ExtResource("5_p57ef")
-RPCNode = NodePath("../RPC")
-
-[node name="RPC" type="Node" parent="." unique_id=498537245]
-script = ExtResource("6_u5sy4")
-
[node name="GameMenu" type="Control" parent="." unique_id=223510406]
visible = false
layout_mode = 3
@@ -92,6 +77,8 @@ offset_bottom = 63.0
layout_mode = 2
text = "Main Menu"
-[connection signal="body_entered" from="Space/Plane/GravityZone" to="Space/Plane/GravityZone" method="OnBodyEntered"]
-[connection signal="body_exited" from="Space/Plane/GravityZone" to="Space/Plane/GravityZone" method="OnBodyExited"]
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=226559047]
+
+[connection signal="body_entered" from="Plane/GravityZone" to="Plane/GravityZone" method="OnBodyEntered"]
+[connection signal="body_exited" from="Plane/GravityZone" to="Plane/GravityZone" method="OnBodyExited"]
[connection signal="pressed" from="GameMenu/VBoxContainer/MainMenuButton" to="GameMenu" method="OnMainMenu"]
diff --git a/scenes/main_menu.tscn b/scenes/main_menu.tscn
index 848042c..31a8acf 100644
--- a/scenes/main_menu.tscn
+++ b/scenes/main_menu.tscn
@@ -23,18 +23,13 @@ grow_vertical = 2
layout_mode = 2
alignment = 1
-[node name="HostGameButton" type="Button" parent="CenterContainer/VBoxContainer" unique_id=364461644]
+[node name="StartGameButton" type="Button" parent="CenterContainer/VBoxContainer" unique_id=364461644]
layout_mode = 2
-text = "Host Game"
-
-[node name="JoinGameButton" type="Button" parent="CenterContainer/VBoxContainer" unique_id=1719078976]
-layout_mode = 2
-text = "Join Game"
+text = "Start Game"
[node name="ExitGameButton" type="Button" parent="CenterContainer/VBoxContainer" unique_id=1050417063]
layout_mode = 2
text = "Exit Game"
-[connection signal="pressed" from="CenterContainer/VBoxContainer/HostGameButton" to="." method="OnHostGame"]
-[connection signal="pressed" from="CenterContainer/VBoxContainer/JoinGameButton" to="." method="OnJoinGame"]
+[connection signal="pressed" from="CenterContainer/VBoxContainer/StartGameButton" to="." method="OnStartGame"]
[connection signal="pressed" from="CenterContainer/VBoxContainer/ExitGameButton" to="." method="OnExitGame"]
diff --git a/scripts/GameManager.cs b/scripts/GameManager.cs
index a83eaef..aeddbec 100644
--- a/scripts/GameManager.cs
+++ b/scripts/GameManager.cs
@@ -9,24 +9,22 @@ public partial class GameManager : Node3D
{
[Export] public Control GameMenu { get; private set; }
[Export] public QueueManager QueueManager { get; private set; }
- [Export] public Node3D SpaceRoot { get; private set; }
[Export] public double closeTickInterval = 1;
[Export] public double farTickInterval = 10;
[Export] public int maxFarThreads = 16;
- public static bool Loading { get; private set; } = true;
- public static GameManager Singleton { get; private set; }
- public static IGenerator Generator { get; private set; }
- public static Universe GameUniverse { get; private set; }
public Player MainPlayer { get; private set; }
- public List Players { get; private set; } = [];
+
+ public static GameManager Singleton { get; private set; }
+ public IGenerator Generator { get; private set; }
+
+ public Universe GameUniverse { get; private set; }
private double closeTickTimer = 0;
private double farTickTimer = 0;
public bool simulating = false;
- public bool playerReady = false;
private readonly Dictionary spawnedObjects = [];
private readonly ConcurrentQueue spawnQueue = [];
@@ -36,33 +34,19 @@ public partial class GameManager : Node3D
Singleton = this;
Generator = new TestGenerator();
+ GameUniverse = Generator.GenerateUniverse();
- if (Global.IsGameHost)
- {
- GameUniverse = Generator.GenerateUniverse();
- Loading = false;
- }
- }
+ Character character = new(GameUniverse.Sectors[50, 50, 50], new(0, 0, 0));
+ MainPlayer = character.InstantiatePlayer();
+ MainPlayer.GameMenu = GameMenu;
+ spawnedObjects.Add(character, MainPlayer);
+ CallDeferred("add_child", MainPlayer);
- private void OnPlayerReady()
- {
- playerReady = true;
SpawnClose();
}
- public override void _ExitTree()
- {
- Loading = true;
- Singleton = null;
- }
-
public override void _Process(double delta)
{
- if (!playerReady || !Global.IsGameHost)
- {
- return;
- }
-
closeTickTimer += delta;
farTickTimer += delta;
@@ -159,6 +143,7 @@ public partial class GameManager : Node3D
for (int x = startX; x < endX; x++)
{
+ QueueManager.LogQueue.Enqueue("Simulating: " + x);
for (int y = 0; y < sizeY; y++)
{
Thread.Sleep(5);
@@ -195,34 +180,10 @@ public partial class GameManager : Node3D
neighbours.ForEach(sector => sector.SpawnObjects());
}
- public Player SpawnPlayer(Character character, bool isMainPlayer = false)
- {
- Player player = character.InstantiatePlayer();
- player.GameMenu = GameMenu;
-
- if (isMainPlayer)
- {
- MainPlayer = player;
- OnPlayerReady();
- }
-
- Players.Add(player);
-
- character.UpdateSector();
-
- SpaceRoot.CallDeferred("add_child", player);
- return player;
- }
-
- public void DespawnPlayer(Player player)
- {
- SpaceRoot.CallDeferred("remove_child", player);
- player.CallDeferred("queue_free");
- }
-
public void Spawn(GameObject gameObject)
{
spawnQueue.Enqueue(gameObject);
+
CallDeferred(nameof(ProcessSpawnQueue));
}
@@ -241,7 +202,7 @@ public partial class GameManager : Node3D
Node3D instance = gameObject.Instantiate(GetCurrentSector());
spawnedObjects.Add(gameObject, instance);
- SpaceRoot.CallDeferred("add_child", instance);
+ CallDeferred("add_child", instance);
}
public void Despawn(GameObject gameObject)
@@ -254,7 +215,7 @@ public partial class GameManager : Node3D
Node3D nodeToDespawn = spawnedObjects.GetValueOrDefault(gameObject);
spawnedObjects.Remove(gameObject);
- SpaceRoot.CallDeferred("remove_child", nodeToDespawn);
+ CallDeferred("remove_child", nodeToDespawn);
nodeToDespawn.CallDeferred("queue_free");
}
@@ -262,136 +223,24 @@ public partial class GameManager : Node3D
{
Sector current = GetCurrentSector();
- foreach (Player player in Players)
- {
- player.PlayerData.UpdateSectorOffset(current);
- player.PlayerData.UpdateNodePosition();
- }
-
List nearby = current.GetNeighbouringSectors();
- foreach (KeyValuePair spawned in spawnedObjects)
- {
- GameObject gameObject = spawned.Key;
- Node3D node = spawned.Value;
- if (!nearby.Contains(gameObject.CurrentSector))
- {
- Despawn(gameObject);
- }
- else
+ foreach (Sector sector in nearby)
+ {
+ foreach (GameObject gameObject in sector.GameObjects)
{
gameObject.UpdateSectorOffset(current);
- node.GlobalPosition = gameObject.LocalCoordinates + gameObject.SectorOffset;
+ }
+ }
+
+ foreach (GameObject spawned in spawnedObjects.Keys)
+ {
+ if (!nearby.Contains(spawned.CurrentSector))
+ {
+ Despawn(spawned);
}
}
nearby.ForEach(sector => sector.SpawnObjects());
}
-
- // These should be in RPCNode and should be queued
- public void SendUniverseToClient(long id)
- {
- RpcId(id, nameof(RpcDownloadUniverse), Generator.GetUniverseSize(), Generator.GetSectorSize());
- }
-
- // These should be in RPCNode and should be queued
- [Rpc(MultiplayerApi.RpcMode.Authority)]
- public void RpcDownloadUniverse(Vector3I universeSize, Vector3 sectorSize)
- {
- GameUniverse = Generator.InitializeEmptyUniverse(universeSize, sectorSize);
-
- Loading = false;
- }
-
- // These should be in RPCNode and should be queued
- [Rpc(MultiplayerApi.RpcMode.AnyPeer)]
- public void RpcSendNearbySectors(Vector3I coordinates, long id = -1)
- {
- Sector sector = GameUniverse.GetSector(coordinates);
- if (sector == null)
- {
- return;
- }
-
- List sectors = sector.GetNeighbouringSectors();
- sectors.ForEach(sector => SendSectorToClients(sector, id == -1 ? null : id));
- }
-
- // These should be in RPCNode and should be queued
- public void SendSectorToClients(Sector sector, long? id = null)
- {
- foreach (GameObject gameObject in sector.GameObjects)
- {
- if (gameObject is Character)
- {
- continue;
- }
-
- Godot.Collections.Dictionary gameObjectData = new() {
- { "type", gameObject.GetType().Name },
- { "sectorCoordinates", sector.Coordinates },
- { "coordinates", gameObject.LocalCoordinates },
- { "uuid", gameObject.UUID.ToString() },
- };
-
- if (id.HasValue)
- {
- RpcId(id.Value, nameof(RpcDownloadGameObject), gameObjectData);
- }
- else
- {
- Rpc(nameof(RpcDownloadGameObject), gameObjectData);
- }
- }
- }
-
- // These should be in RPCNode and should be queued
- [Rpc(MultiplayerApi.RpcMode.Authority)]
- public void RpcDownloadGameObject(Godot.Collections.Dictionary gameObjectData)
- {
- if (!gameObjectData.TryGetValue("type", out var typeData))
- {
- return;
- }
- if (!gameObjectData.TryGetValue("sectorCoordinates", out var sectorCoordinatesData))
- {
- return;
- }
- if (!gameObjectData.TryGetValue("coordinates", out var coordinatesData))
- {
- return;
- }
- if (!gameObjectData.TryGetValue("uuid", out var uuidData))
- {
- return;
- }
-
- string type = (string)typeData;
- Vector3I sectorCoordinates = (Vector3I)sectorCoordinatesData;
- Vector3 coordinates = (Vector3)coordinatesData;
- Guid uuid = Guid.Parse((string)uuidData);
-
- Sector sector = GameUniverse.GetSector(sectorCoordinates);
- if (sector == null)
- {
- return;
- }
-
- GameObject gameObject;
- switch (type)
- {
- case "Star":
- gameObject = new Star(sector, coordinates);
- break;
-
- default:
- return;
- }
-
- gameObject.UUID = uuid;
-
- Spawn(gameObject);
-
- sector.AssignObject(gameObject);
- }
}
diff --git a/scripts/GameObject.cs b/scripts/GameObject.cs
index a689a96..fbc26aa 100644
--- a/scripts/GameObject.cs
+++ b/scripts/GameObject.cs
@@ -1,160 +1,157 @@
-using System;
using System.Collections.Generic;
using Godot;
public abstract class GameObject
{
- public Guid UUID { get; set; }
+ public Sector CurrentSector { get; protected set; }
+ public Vector3 LocalCoordinates { get; protected set; }
+ public Vector3Dec GlobalCoordinates { get; protected set; }
- public Sector CurrentSector { get; protected set; }
- public Vector3 LocalCoordinates { get; protected set; }
- public Vector3Dec GlobalCoordinates { get; protected set; }
+ public Vector3 SectorOffset { get; set; }
- public Vector3 SectorOffset { get; set; }
+ private bool reassigning = false;
- protected bool reassigning = false;
+ public GameObject(Sector sector, Vector3 localCoordinates)
+ {
+ CurrentSector = sector;
+ LocalCoordinates = localCoordinates;
- public GameObject(Sector sector, Vector3 localCoordinates)
- {
- UUID = Guid.NewGuid();
+ GlobalCoordinates = new
+ (
+ sector.GlobalCenterCoordinates.X + (decimal)localCoordinates.X,
+ sector.GlobalCenterCoordinates.Y + (decimal)localCoordinates.Y,
+ sector.GlobalCenterCoordinates.Z + (decimal)localCoordinates.Z
+ );
+ }
- CurrentSector = sector;
- LocalCoordinates = localCoordinates;
+ public GameObject(Sector sector, double localX, double localY, double localZ)
+ {
+ CurrentSector = sector;
+ LocalCoordinates = new(localX, localY, localZ);
- GlobalCoordinates = CalculateGlobalCoordinates(sector.GlobalCenterCoordinates, localCoordinates);
- }
+ GlobalCoordinates = new
+ (
+ sector.GlobalStartCoordinates.X + (decimal)localX,
+ sector.GlobalStartCoordinates.Y + (decimal)localY,
+ sector.GlobalStartCoordinates.Z + (decimal)localZ
+ );
+ }
- public GameObject(Vector3Dec coordinates)
- {
- GlobalCoordinates = coordinates;
- UpdateSector();
- }
+ public GameObject(Vector3Dec coordinates)
+ {
+ GlobalCoordinates = coordinates;
+ UpdateSector();
+ }
- public GameObject(decimal x, decimal y, decimal z)
- {
- GlobalCoordinates = new(x, y, z);
- UpdateSector();
- }
+ public GameObject(decimal x, decimal y, decimal z)
+ {
+ GlobalCoordinates = new(x, y, z);
+ UpdateSector();
+ }
- public Vector3Dec CalculateGlobalCoordinates(Vector3Dec sectorCenter, Vector3 local)
- {
- return new
- (
- sectorCenter.X + (decimal)local.X,
- sectorCenter.Y + (decimal)local.Y,
- sectorCenter.Z + (decimal)local.Z
- );
- }
+ public bool IsInCurrentSector()
+ {
+ return Helpers.IsInsideArea(CurrentSector.Size / 2, LocalCoordinates);
+ }
- public bool IsInCurrentSector()
- {
- return Helpers.IsInsideArea(CurrentSector.Size / 2, LocalCoordinates);
- }
+ public void UpdateSector()
+ {
+ List neighbours = CurrentSector.GetNeighbouringSectors();
+ foreach (Sector sector in neighbours)
+ {
+ if (sector.IsObjectInSector(this))
+ {
+ sector.AssignObject(this);
+ reassigning = true;
+ return;
+ }
+ }
- public void UpdateSector()
- {
- List neighbours = CurrentSector.GetNeighbouringSectors();
- foreach (Sector sector in neighbours)
- {
- if (sector.IsObjectInSector(this))
- {
- reassigning = true;
- sector.AssignObject(this);
- return;
- }
- }
+ foreach (Sector sector in GameManager.Singleton.GameUniverse.Sectors)
+ {
+ if (sector.IsObjectInSector(this))
+ {
+ sector.AssignObject(this);
+ reassigning = true;
+ return;
+ }
+ }
+ }
- if (!GameManager.GameUniverse.IsInside(CurrentSector.Coordinates, LocalCoordinates))
- {
- return;
- }
+ public void AssignSector(Sector sector)
+ {
+ CurrentSector = sector;
+ ResetLocalCoordinates();
- foreach (Sector sector in GameManager.GameUniverse.Sectors)
- {
- if (sector.IsObjectInSector(this))
- {
- reassigning = true;
- sector.AssignObject(this);
- return;
- }
- }
- }
+ SectorOffset = GetSectorOffset(GameManager.Singleton.GetCurrentSector());
- public virtual void AssignSector(Sector sector)
- {
- CurrentSector = sector;
- ResetLocalCoordinates();
+ if (this is Character)
+ {
+ GameManager.Singleton.ApplyOrigin();
+ }
- UpdateSectorOffsetToMainPlayer();
+ if (this is not Character)
+ {
+ List neighbours = GameManager.Singleton.GetCurrentSector().GetNeighbouringSectors();
- List neighbours = GameManager.Singleton.GetCurrentSector().GetNeighbouringSectors();
+ if (neighbours.Contains(sector))
+ {
+ GameManager.Singleton.Spawn(this);
+ }
+ else
+ {
+ GameManager.Singleton.Despawn(this);
+ }
+ }
- if (neighbours.Contains(sector))
- {
- GameManager.Singleton.Spawn(this);
- }
- else
- {
- GameManager.Singleton.Despawn(this);
- }
+ reassigning = false;
+ }
- reassigning = false;
- }
+ public Vector3 GetSectorOffset(Sector sector)
+ {
+ Vector3Dec relative = CurrentSector.GlobalCenterCoordinates - sector.GlobalCenterCoordinates;
+ return relative.ToVector3();
+ }
- public Vector3 GetSectorOffset(Sector sector)
- {
- Vector3Dec relative = CurrentSector.GlobalCenterCoordinates - sector.GlobalCenterCoordinates;
- return relative.ToVector3();
- }
+ public virtual void UpdateSectorOffset(Sector sector)
+ {
+ SectorOffset = GetSectorOffset(sector);
+ }
- public void UpdateSectorOffset(Sector sector)
- {
- SectorOffset = GetSectorOffset(sector);
- }
+ public void SetCoordinatesFromGlobal(Vector3Dec globalCoordinates)
+ {
+ GlobalCoordinates = globalCoordinates;
+ LocalCoordinates = (globalCoordinates - CurrentSector.GlobalCenterCoordinates).ToVector3();
- public void UpdateSectorOffsetToMainPlayer()
- {
- UpdateSectorOffset(GameManager.Singleton.GetCurrentSector());
- }
+ UpdateNodePosition();
+ }
- public void SetCoordinatesFromGlobal(Vector3Dec globalCoordinates)
- {
- GlobalCoordinates = globalCoordinates;
- LocalCoordinates = (globalCoordinates - CurrentSector.GlobalCenterCoordinates).ToVector3();
+ public void SetCoordinatesFromLocal(Vector3 localCoordinates)
+ {
+ LocalCoordinates = localCoordinates;
+ GlobalCoordinates = Vector3Dec.FromVector3(localCoordinates) + CurrentSector.GlobalCenterCoordinates;
- UpdateNodePosition();
- }
+ UpdateNodePosition();
+ }
- public void SetCoordinatesFromLocal(Vector3 localCoordinates)
- {
- LocalCoordinates = localCoordinates;
- GlobalCoordinates = Vector3Dec.FromVector3(localCoordinates) + CurrentSector.GlobalCenterCoordinates;
+ public void ResetLocalCoordinates()
+ {
+ SetCoordinatesFromGlobal(GlobalCoordinates);
+ }
- UpdateNodePosition();
- }
+ public virtual void UpdateNodePosition() { }
- public void ResetLocalCoordinates()
- {
- SetCoordinatesFromGlobal(GlobalCoordinates);
- }
+ public virtual void Simulate(double delta)
+ {
+ if (!reassigning && !IsInCurrentSector())
+ {
+ UpdateSector();
+ }
+ }
- public virtual void UpdateNodePosition() { }
-
- public virtual void Simulate(double delta)
- {
- if (!reassigning && !IsInCurrentSector())
- {
- UpdateSector();
- }
- }
-
- public virtual Node3D Instantiate(Sector sector)
- {
- PackedScene modulePrefab = ResourceLoader.Load("res://prefabs/gameObjects/node.tscn");
- Node3D instance = modulePrefab.Instantiate();
-
- instance.Name = $"GameObject-{UUID}";
-
- return instance;
- }
+ public virtual Node3D Instantiate(Sector sector)
+ {
+ PackedScene modulePrefab = ResourceLoader.Load("res://prefabs/gameObjects/node.tscn");
+ return modulePrefab.Instantiate();
+ }
}
diff --git a/scripts/GameObjects/Character.cs b/scripts/GameObjects/Character.cs
index 2b7ceef..7930bf6 100644
--- a/scripts/GameObjects/Character.cs
+++ b/scripts/GameObjects/Character.cs
@@ -4,39 +4,6 @@ public class Character(Sector sector, Vector3 localCoordinates) : GameObject(sec
{
private Player player;
- public bool SheduledUpdateNode = false;
-
- public override void AssignSector(Sector sector)
- {
- CurrentSector = sector;
-
- ResetLocalCoordinates();
- UpdateSectorOffsetToMainPlayer();
- UpdateNodePosition();
-
- if (IsMainPlayer())
- {
- GameManager.Singleton.ApplyOrigin();
-
- if (!Global.IsGameHost)
- {
- GameManager.Singleton.RpcId(
- 1,
- nameof(GameManager.Singleton.RpcSendNearbySectors),
- CurrentSector.Coordinates,
- NetworkManager.Singleton.LocalNetId
- );
- }
- }
-
- reassigning = false;
- }
-
- public bool IsMainPlayer()
- {
- return player == GameManager.Singleton.MainPlayer;
- }
-
public Player InstantiatePlayer()
{
PackedScene prefab = ResourceLoader.Load("res://prefabs/gameObjects/player.tscn");
@@ -50,13 +17,6 @@ public class Character(Sector sector, Vector3 localCoordinates) : GameObject(sec
public override void UpdateNodePosition()
{
- if (IsMainPlayer())
- {
- player.GlobalPosition = LocalCoordinates;
- }
- else
- {
- player.GlobalPosition = LocalCoordinates + SectorOffset;
- }
+ player.GlobalPosition = LocalCoordinates;
}
}
diff --git a/scripts/GameObjects/Star.cs b/scripts/GameObjects/Star.cs
index 16a7914..7e2e143 100644
--- a/scripts/GameObjects/Star.cs
+++ b/scripts/GameObjects/Star.cs
@@ -6,7 +6,7 @@ public class Star(Sector sector, Vector3 localCoordinates) : GameObject(sector,
{
base.Simulate(delta);
- //SetCoordinatesFromGlobal(new(GlobalCoordinates.X, GlobalCoordinates.Y, GlobalCoordinates.Z + 1 * (decimal)delta));
+ SetCoordinatesFromGlobal(new(GlobalCoordinates.X, GlobalCoordinates.Y, GlobalCoordinates.Z + 1 * (decimal)delta));
}
public override Node3D Instantiate(Sector sector)
@@ -14,9 +14,8 @@ public class Star(Sector sector, Vector3 localCoordinates) : GameObject(sector,
PackedScene prefab = ResourceLoader.Load("res://prefabs/gameObjects/star.tscn");
StarNode instance = prefab.Instantiate();
- instance.Name = $"Star-{UUID}";
instance.StarData = this;
- UpdateSectorOffsetToMainPlayer();
+ SectorOffset = GetSectorOffset(sector);
return instance;
}
diff --git a/scripts/Generator/IGenerator.cs b/scripts/Generator/IGenerator.cs
index 796d4ea..d95ce7f 100644
--- a/scripts/Generator/IGenerator.cs
+++ b/scripts/Generator/IGenerator.cs
@@ -1,3 +1,4 @@
+using System;
using Godot;
public interface IGenerator
@@ -5,7 +6,6 @@ public interface IGenerator
public Vector3I GetUniverseSize();
public Vector3 GetSectorSize();
- public Universe InitializeEmptyUniverse(Vector3I universeSize, Vector3 sectorSize);
public Universe GenerateUniverse();
public Sector GenerateSector(Vector3I coordinates);
diff --git a/scripts/Generator/TestGenerator.cs b/scripts/Generator/TestGenerator.cs
index 8a54986..285c33f 100644
--- a/scripts/Generator/TestGenerator.cs
+++ b/scripts/Generator/TestGenerator.cs
@@ -4,10 +4,10 @@ using Godot;
public class TestGenerator : IGenerator
{
- public static Vector3I UNIVERSE_SIZE = new(10, 10, 10);
- public static Vector3 SECTOR_SIZE = new(50, 50, 50);
- public static int STARS_PER_SECTOR = 1;
- public static int STARS_PER_SECTOR_VARIANCE = 0;
+ public static Vector3I UNIVERSE_SIZE = new(100, 100, 100);
+ public static Vector3 SECTOR_SIZE = new(5000, 5000, 5000);
+ public static int STARS_PER_SECTOR = 100;
+ public static int STARS_PER_SECTOR_VARIANCE = 5;
public static int SHIPS_PER_SECTOR = 0;
public static int SHIPS_PER_SECTOR_VARIANCE = 0;
public static int STATIONS_PER_SECTOR = 0;
@@ -22,12 +22,7 @@ public class TestGenerator : IGenerator
return UNIVERSE_SIZE;
}
- public Vector3 GetSectorSize()
- {
- return SECTOR_SIZE;
- }
-
- public Vector3I GetSectorOffset(Vector3I universeSize)
+ public Vector3I GetSectorOffset()
{
return new(
(int)Mathf.Floor(UNIVERSE_SIZE.X / 2),
@@ -36,31 +31,9 @@ public class TestGenerator : IGenerator
);
}
- public Vector3I GetSectorOffset()
+ public Vector3 GetSectorSize()
{
- return GetSectorOffset(UNIVERSE_SIZE);
- }
-
- public Universe InitializeEmptyUniverse(Vector3I universeSize, Vector3 sectorSize)
- {
- Universe universe = new(universeSize);
-
- for (int x = 0; x < universeSize.X; x++)
- {
- for (int y = 0; y < universeSize.Y; y++)
- {
- for (int z = 0; z < universeSize.Z; z++)
- {
- universe.Sectors[x, y, z] = new Sector(
- new(x, y, z),
- GetSectorOffset(universeSize),
- sectorSize
- );
- }
- }
- }
-
- return universe;
+ return SECTOR_SIZE;
}
public Universe GenerateUniverse()
diff --git a/scripts/Global.cs b/scripts/Global.cs
deleted file mode 100644
index b13a22f..0000000
--- a/scripts/Global.cs
+++ /dev/null
@@ -1,4 +0,0 @@
-public static class Global
-{
- public static bool IsGameHost = false;
-}
diff --git a/scripts/Global.cs.uid b/scripts/Global.cs.uid
deleted file mode 100644
index 1230bb2..0000000
--- a/scripts/Global.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://dufeaph62nh7y
diff --git a/scripts/GravityReceiver.cs b/scripts/GravityReceiver.cs
index 83f7706..e7f3583 100644
--- a/scripts/GravityReceiver.cs
+++ b/scripts/GravityReceiver.cs
@@ -16,7 +16,7 @@ public partial class GravityReceiver : Node3D
public override void _Ready()
{
owner = GetParent();
- root = GetTree().Root.GetNode("Game/Space");
+ root = GetTree().Root.GetNode("Game");
}
public override void _PhysicsProcess(double delta)
diff --git a/scripts/Helpers.cs b/scripts/Helpers.cs
index 3b1add7..7858291 100644
--- a/scripts/Helpers.cs
+++ b/scripts/Helpers.cs
@@ -7,11 +7,6 @@ public static class Helpers
return value >= min && value <= max;
}
- public static bool IsBetween(double value, double min, int max)
- {
- return value >= min && value < max;
- }
-
public static bool IsInsideArea(Vector3 area, Vector3 coordinates)
{
if (coordinates.X >= area.X || coordinates.Y >= area.Y || coordinates.Z >= area.Z)
diff --git a/scripts/MainMenu/MainMenuController.cs b/scripts/MainMenu/MainMenuController.cs
index 5b2b14f..970fe6a 100644
--- a/scripts/MainMenu/MainMenuController.cs
+++ b/scripts/MainMenu/MainMenuController.cs
@@ -2,17 +2,8 @@ using Godot;
public partial class MainMenuController : Node
{
- public void OnHostGame()
+ public void OnStartGame()
{
- Global.IsGameHost = true;
-
- GetTree().ChangeSceneToFile("res://scenes/game.tscn");
- }
-
- public void OnJoinGame()
- {
- Global.IsGameHost = false;
-
GetTree().ChangeSceneToFile("res://scenes/game.tscn");
}
diff --git a/scripts/NetworkManager.cs b/scripts/NetworkManager.cs
deleted file mode 100644
index 7ab4303..0000000
--- a/scripts/NetworkManager.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-using System.Threading.Tasks;
-using Godot;
-
-public partial class NetworkManager : Node
-{
- [Export] public RPCNode RPCNode { get; private set; }
-
- public static NetworkManager Singleton { get; private set; }
-
- public int LocalNetId { get; private set; } = -1;
-
- public override void _Ready()
- {
- Singleton = this;
-
- if (Global.IsGameHost)
- {
- CreateServer();
- }
- else
- {
- CreateClient();
- }
-
- GetTree().GetMultiplayer().PeerConnected += OnPlayerConnected;
- GetTree().GetMultiplayer().PeerDisconnected += OnPlayerDisconnected;
- GetTree().GetMultiplayer().ServerDisconnected += OnServerClosed;
- }
-
- public override void _ExitTree()
- {
- GetTree().GetMultiplayer().MultiplayerPeer.Close();
- GetTree().GetMultiplayer().MultiplayerPeer = null;
- }
-
- public void CreateServer()
- {
- ENetMultiplayerPeer peer = new();
- peer.CreateServer(2142, 128);
-
- GetTree().GetMultiplayer().MultiplayerPeer = peer;
-
- LocalNetId = GetTree().GetMultiplayer().GetUniqueId();
-
- _ = SpawnNetPlayer(LocalNetId);
- }
-
- public void CreateClient()
- {
- ENetMultiplayerPeer peer = new();
- peer.CreateClient("127.0.0.1", 2142);
-
- GetTree().GetMultiplayer().MultiplayerPeer = peer;
-
- LocalNetId = GetTree().GetMultiplayer().GetUniqueId();
-
- _ = SpawnNetPlayer(LocalNetId);
- }
-
- public void OnServerClosed()
- {
- GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
- }
-
- public void OnPlayerConnected(long id)
- {
- if (Global.IsGameHost)
- {
- GameManager.Singleton.SendUniverseToClient(id);
- }
-
- _ = SpawnNetPlayer(id);
- }
-
- public void OnPlayerDisconnected(long id)
- {
- Player player = GetNode($"/root/Game/Space/Player-{id}");
- GameManager.Singleton.DespawnPlayer(player);
- }
-
- private async Task SpawnNetPlayer(long id)
- {
- while (GameManager.Loading)
- {
- await Task.Delay(10);
- }
-
- bool isMainPlayer = LocalNetId == id;
-
- Character character = new(GameManager.GameUniverse.Sectors[5, 5, 5], new(0, 0, 0));
- Player player = GameManager.Singleton.SpawnPlayer(character, isMainPlayer);
- player.Name = $"Player-{id}";
-
- player.SetMultiplayerAuthority((int)id);
-
- if (isMainPlayer && !Global.IsGameHost)
- {
- GameManager.Singleton.RpcId(1, nameof(GameManager.Singleton.RpcSendNearbySectors), character.CurrentSector.Coordinates, id);
- }
- }
-}
diff --git a/scripts/NetworkManager.cs.uid b/scripts/NetworkManager.cs.uid
deleted file mode 100644
index 16dd97f..0000000
--- a/scripts/NetworkManager.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://bo57chobyuegg
diff --git a/scripts/Player.cs b/scripts/Player.cs
index 121c6c6..e6a4136 100644
--- a/scripts/Player.cs
+++ b/scripts/Player.cs
@@ -2,12 +2,11 @@ using Godot;
public partial class Player : CharacterBody3D
{
+
[Export] public double Speed = 5;
[Export] public double SprintMultiplier = 2;
[Export] public double JumpForce = 5;
[Export] public double MouseSensitivity = 0.2;
- [Export] public double NetworkSyncInterval = 0.2;
- [Export] public double NetworkPhysicsSyncInterval = 0.05;
public Control GameMenu { get; set; }
@@ -15,17 +14,13 @@ public partial class Player : CharacterBody3D
private Vector3 gravityVelocity = Vector3.Zero;
private Vector3 movementVelocity = Vector3.Zero;
- private GravityReceiver gravityReceiver;
private double cameraPitch = 0;
private Camera3D camera;
- private double networkSyncCounter = 0;
- private double networkPhysicsSyncCounter = 0;
+ private GravityReceiver gravityReceiver;
public override void _Ready()
{
camera = GetNode("Camera");
- camera.Current = IsMultiplayerAuthority();
-
gravityReceiver = GetNode("GravityReceiver");
PlayerData.UpdateNodePosition();
@@ -33,25 +28,7 @@ public partial class Player : CharacterBody3D
public override void _Process(double delta)
{
- if (IsMultiplayerAuthority())
- {
- networkPhysicsSyncCounter += delta;
- if (networkPhysicsSyncCounter >= NetworkPhysicsSyncInterval)
- {
- networkPhysicsSyncCounter = 0;
- Rpc(nameof(RpcSyncPhysics), movementVelocity, gravityVelocity, GlobalRotation);
- }
-
- networkSyncCounter += delta;
- if (networkSyncCounter >= NetworkSyncInterval)
- {
- networkSyncCounter = 0;
- Rpc(nameof(RpcSync), GlobalPosition, PlayerData.CurrentSector.Coordinates);
- }
-
- PlayerData.SetCoordinatesFromLocal(GlobalPosition);
- }
-
+ PlayerData.SetCoordinatesFromLocal(GlobalPosition);
PlayerData.Simulate(delta);
}
@@ -60,18 +37,21 @@ public partial class Player : CharacterBody3D
Vector3 newGravityVelocity = gravityVelocity;
Vector3 newMovementVelocity = movementVelocity;
- if (!GameMenu.Visible && IsMultiplayerAuthority())
+ if (IsInGravity())
{
- if (IsInGravity())
+ ProcessGravity(delta, ref newGravityVelocity);
+ if (!GameMenu.Visible)
{
- ProcessGravity(delta, ref newGravityVelocity);
ProcessControlsGravity(ref newGravityVelocity, ref newMovementVelocity);
}
- else
- {
- newGravityVelocity = Vector3.Zero;
+ }
+ else
+ {
+ newGravityVelocity = Vector3.Zero;
- ProcessCamera(delta);
+ ProcessCamera(delta);
+ if (!GameMenu.Visible)
+ {
ProcessControls(ref newMovementVelocity);
}
}
@@ -89,10 +69,6 @@ public partial class Player : CharacterBody3D
{
return;
}
- if (!IsMultiplayerAuthority())
- {
- return;
- }
if (@event is InputEventMouseMotion motion)
{
@@ -237,33 +213,4 @@ public partial class Player : CharacterBody3D
RotateObjectLocal(Vector3.Forward, rotateAmountZ);
}
-
- [Rpc(MultiplayerApi.RpcMode.AnyPeer)]
- public void RpcSync(Vector3 position, Vector3I sectorCoordinates)
- {
- Sector sector = GameManager.GameUniverse.GetSector(sectorCoordinates);
- if (sector == null)
- {
- return;
- }
-
- Vector3Dec newGlobal = PlayerData.CalculateGlobalCoordinates(sector.GlobalCenterCoordinates, position);
- PlayerData.SetCoordinatesFromGlobal(newGlobal);
-
- if (PlayerData.CurrentSector.Coordinates != sectorCoordinates)
- {
- sector.AssignObject(PlayerData);
- }
-
- GlobalPosition = position + PlayerData.SectorOffset;
- }
-
- [Rpc(MultiplayerApi.RpcMode.AnyPeer)]
- public void RpcSyncPhysics(Vector3 _movementVelocity, Vector3 _gravityVelocity, Vector3 rotation)
- {
- movementVelocity = _movementVelocity;
- gravityVelocity = _gravityVelocity;
-
- GlobalRotation = rotation;
- }
}
diff --git a/scripts/QueueManager.cs b/scripts/QueueManager.cs
index fdbb2da..7c6f07f 100644
--- a/scripts/QueueManager.cs
+++ b/scripts/QueueManager.cs
@@ -23,6 +23,8 @@ public partial class QueueManager : Node
action();
}
+ GD.Print(SectorReassignQueue.Count);
+
int sectorReassignQueueProcessed = 0;
while (
!GameManager.Singleton.simulating
diff --git a/scripts/RPCNode.cs b/scripts/RPCNode.cs
deleted file mode 100644
index 5397ef2..0000000
--- a/scripts/RPCNode.cs
+++ /dev/null
@@ -1,5 +0,0 @@
-using Godot;
-
-public partial class RPCNode : Node
-{
-}
diff --git a/scripts/RPCNode.cs.uid b/scripts/RPCNode.cs.uid
deleted file mode 100644
index c9959c2..0000000
--- a/scripts/RPCNode.cs.uid
+++ /dev/null
@@ -1 +0,0 @@
-uid://by0357lop0qge
diff --git a/scripts/Sector.cs b/scripts/Sector.cs
index 077d196..224531d 100644
--- a/scripts/Sector.cs
+++ b/scripts/Sector.cs
@@ -65,7 +65,7 @@ public class Sector
{
List neighbours = [];
- Sector[,,] allSectors = GameManager.GameUniverse.Sectors;
+ Sector[,,] allSectors = GameManager.Singleton.GameUniverse.Sectors;
int sizeX = allSectors.GetLength(0);
int sizeY = allSectors.GetLength(1);
diff --git a/scripts/Universe.cs b/scripts/Universe.cs
index f75ba77..aa137d6 100644
--- a/scripts/Universe.cs
+++ b/scripts/Universe.cs
@@ -4,18 +4,15 @@ using Godot;
public class Universe
{
public Sector[,,] Sectors;
- public Vector3I Size;
public Universe(Vector3I size)
{
Sectors = new Sector[size.X, size.Y, size.Z];
- Size = size;
}
public Universe(int sizeX, int sizeY, int sizeZ)
{
Sectors = new Sector[sizeX, sizeY, sizeZ];
- Size = new(sizeX, sizeY, sizeZ);
}
public Sector GetSector(Vector3I coordinates)
@@ -28,32 +25,6 @@ public class Universe
return Sectors[x, y, z];
}
- public bool IsInside(Vector3I sectorCoordinates, Vector3 localCoordinates)
- {
- Vector3 sectorSize = GameManager.Generator.GetSectorSize() / 2;
- Vector3I universeSize = GameManager.GameUniverse.Size;
-
- if (
- sectorCoordinates.X == 0 && localCoordinates.X < -sectorSize.X ||
- sectorCoordinates.Y == 0 && localCoordinates.Y < -sectorSize.Y ||
- sectorCoordinates.Z == 0 && localCoordinates.Z < -sectorSize.Z
- )
- {
- return false;
- }
-
- if (
- sectorCoordinates.X == universeSize.X - 1 && localCoordinates.X >= sectorSize.X ||
- sectorCoordinates.Y == universeSize.Y - 1 && localCoordinates.Y >= sectorSize.Y ||
- sectorCoordinates.Z == universeSize.Z - 1 && localCoordinates.Z >= sectorSize.Z
- )
- {
- return false;
- }
-
- return true;
- }
-
public void ForEachSector(Action action)
{
int sizeX = Sectors.GetLength(0);