using Godot; public partial class GravityReceiver : Node3D { public bool InGravityZone = false; public float GravityStrength = 0f; public Vector3 GravityDirection = Vector3.Down; public void EnterGravityZone(float gravityStrength, Vector3 gravityDirection) { InGravityZone = true; GravityStrength = gravityStrength; GravityDirection = gravityDirection; } public void ExitGravityZone() { InGravityZone = false; GravityStrength = 0f; GravityDirection = Vector3.Down; } }