using Godot; public partial class MainMenuController : Node { public void OnHostGame() { Global.IsGameHost = true; GetTree().ChangeSceneToFile("res://scenes/game.tscn"); } public void OnJoinGame() { Global.IsGameHost = false; GetTree().ChangeSceneToFile("res://scenes/game.tscn"); } public void OnExitGame() { GetTree().Quit(); } }