using Godot; public partial class GameControlManager : Node { [Export] Control GameMenu; public override void _Ready() { Input.MouseMode = Input.MouseModeEnum.Captured; } public override void _Input(InputEvent @event) { if (@event.IsActionPressed("ui_cancel")) { if (GameMenu.Visible) { HideMenu(); } else { ShowMenu(); } return; } } public void ShowMenu() { GameMenu.Show(); Input.MouseMode = Input.MouseModeEnum.Visible; } public void HideMenu() { GameMenu.Hide(); Input.MouseMode = Input.MouseModeEnum.Captured; } }