using Godot; public static class Helpers { public static bool IsBetweenInclusive(int value, int min, int max) { return value >= min && value <= max; } public static bool IsInsideArea(Vector3 area, Vector3 coordinates) { if (coordinates.X >= area.X && coordinates.Y >= area.Y && coordinates.Z >= area.Z) { return false; } if (coordinates.X < -area.X && coordinates.Y < -area.Y && coordinates.Z < -area.Z) { return false; } return true; } }