using Godot; public class Universe { public Sector[,,] Sectors; public Universe(Vector3I size) { Sectors = new Sector[size.X, size.Y, size.Z]; } public Universe(int sizeX, int sizeY, int sizeZ) { Sectors = new Sector[sizeX, sizeY, sizeZ]; } public Sector GetSector(Vector3I coordinates) { return Sectors[coordinates.X, coordinates.Y, coordinates.Z]; } public Sector GetSector(int x, int y, int z) { return Sectors[x, y, z]; } }