using System; using Godot; public static class Helpers { public static bool IsBetweenInclusive(int value, int min, int max) { return value >= min && value <= max; } public static bool IsBetween(double value, double min, int max) { return value >= min && value < max; } public static bool IsInsideArea(Vector3 area, Vector3 coordinates) { if (coordinates.X >= area.X || coordinates.Y >= area.Y || coordinates.Z >= area.Z) { return false; } if (coordinates.X < -area.X || coordinates.Y < -area.Y || coordinates.Z < -area.Z) { return false; } return true; } public static double GetDistance(Vector3 position1, Vector3 position2) { double diffX = Math.Abs(position1.X - position2.X); double diffY = Math.Abs(position1.Y - position2.Y); double diffZ = Math.Abs(position1.Z - position2.Z); return Math.Sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ); } }