imperfect-space/scripts
2026-02-02 12:17:04 -05:00
..
GameObjects Implement RPC Node 2026-02-02 12:17:04 -05:00
Generator Implement RPC Node 2026-02-02 12:17:04 -05:00
MainMenu Implement basic networking 2026-01-29 09:43:15 -05:00
Modules Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00
Constants.cs Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
Constants.cs.uid Add player movement 2026-01-24 12:34:02 -05:00
FastUniqueList.cs Added dynamic spawning and despawning of objects 2026-01-27 07:08:03 -05:00
FastUniqueList.cs.uid Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
GameControlManager.cs Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
GameControlManager.cs.uid Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
GameManager.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
GameManager.cs.uid Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00
GameMenuController.cs Add player movement 2026-01-24 12:34:02 -05:00
GameMenuController.cs.uid Add player movement 2026-01-24 12:34:02 -05:00
GameObject.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
GameObject.cs.uid Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00
Global.cs Implement basic networking 2026-01-29 09:43:15 -05:00
Global.cs.uid Implement basic networking 2026-01-29 09:43:15 -05:00
GravityReceiver.cs Implement basic networking 2026-01-29 09:43:15 -05:00
GravityReceiver.cs.uid Add player movement 2026-01-24 12:34:02 -05:00
GravityZone.cs Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00
GravityZone.cs.uid Add player movement 2026-01-24 12:34:02 -05:00
Helpers.cs Implement basic networking 2026-01-29 09:43:15 -05:00
Helpers.cs.uid Add player movement 2026-01-24 12:34:02 -05:00
NetworkManager.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
NetworkManager.cs.uid Implement basic networking 2026-01-29 09:43:15 -05:00
Player.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
Player.cs.uid Add player movement 2026-01-24 12:34:02 -05:00
QueueManager.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
QueueManager.cs.uid Added dynamic spawning and despawning of objects 2026-01-27 07:08:03 -05:00
RPCNode.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
RPCNode.cs.uid Implement basic networking 2026-01-29 09:43:15 -05:00
Sector.cs Implement RPC Node 2026-02-02 12:17:04 -05:00
Sector.cs.uid Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
Universe.cs Implement basic networking 2026-01-29 09:43:15 -05:00
Universe.cs.uid Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
Vector3Dec.cs Added dynamic spawning and despawning of objects 2026-01-27 07:08:03 -05:00
Vector3Dec.cs.uid Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
VesselModule.cs Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00
VesselModule.cs.uid Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00
VesselModuleNode.cs Basic universe management, generation and simulation flow 2026-01-26 10:19:40 -05:00
VesselModuleNode.cs.uid Object parenting; Ship module prototype; Use 64 bit 2026-01-24 23:05:19 -05:00