imperfect-space/scripts/GameManager.cs

12 lines
310 B
C#

using Godot;
public partial class GameManager : Node
{
public override void _Ready()
{
PackedScene shipPrefab = ResourceLoader.Load<PackedScene>("res://prefabs/vessel.tscn");
Node3D shipInstance = shipPrefab.Instantiate<Node3D>();
GetTree().CurrentScene.CallDeferred("add_child", shipInstance);
}
}