imperfect-space/scripts/Generator/IGenerator.cs

19 lines
629 B
C#

using System;
using System.Threading.Tasks;
using Godot;
public interface IGenerator
{
public Vector3I GetUniverseSize();
public Vector3 GetSectorSizeEachDirection();
public Task GenerateUniverse(Action<Universe> callback);
public Sector GenerateSector(Vector3I coordinates);
public Star GenerateStar(Sector sector, Vector3 localCoordinates);
public Star GenerateStar(Sector sector);
public Vessel GenerateShip(Sector sector, Vector3 localCoordinates);
public Vessel GenerateShip(Sector sector);
public Vessel GenerateStation(Sector sector, Vector3 localCoordinates);
public Vessel GenerateStation(Sector sector);
}