imperfect-space/scripts/Universe.cs

45 lines
800 B
C#

using System;
using Godot;
public class Universe
{
public Sector[,,] Sectors;
public Universe(Vector3I size)
{
Sectors = new Sector[size.X, size.Y, size.Z];
}
public Universe(int sizeX, int sizeY, int sizeZ)
{
Sectors = new Sector[sizeX, sizeY, sizeZ];
}
public Sector GetSector(Vector3I coordinates)
{
return Sectors[coordinates.X, coordinates.Y, coordinates.Z];
}
public Sector GetSector(int x, int y, int z)
{
return Sectors[x, y, z];
}
public void ForEachSector(Action<Sector> action)
{
int sizeX = Sectors.GetLength(0);
int sizeY = Sectors.GetLength(1);
int sizeZ = Sectors.GetLength(2);
for (int x = 0; x < sizeX; x++)
{
for (int y = 0; y < sizeY; y++)
{
for (int z = 0; z < sizeZ; z++)
{
action(Sectors[x, y, z]);
}
}
}
}
}