44 lines
951 B
C#
44 lines
951 B
C#
using Godot;
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public static class Helpers
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{
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public static bool IsBetweenInclusive(int value, int min, int max)
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{
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return value >= min && value <= max;
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}
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public static bool IsBetween(double value, double min, int max)
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{
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return value >= min && value < max;
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}
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public static bool IsInsideArea(Vector3 area, Vector3 coordinates)
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{
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if (coordinates.X >= area.X || coordinates.Y >= area.Y || coordinates.Z >= area.Z)
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{
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return false;
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}
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if (coordinates.X < -area.X || coordinates.Y < -area.Y || coordinates.Z < -area.Z)
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{
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return false;
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}
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return true;
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}
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public static bool IsInsideGlobalArea(Vector3Dec areaStart, Vector3Dec areaEnd, Vector3Dec coordinates)
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{
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if (coordinates.X >= areaEnd.X || coordinates.Y >= areaEnd.Y || coordinates.Z >= areaEnd.Z)
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{
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return false;
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}
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if (coordinates.X < areaStart.X || coordinates.Y < areaStart.Y || coordinates.Z < areaStart.Z)
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{
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return false;
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}
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return true;
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}
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}
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