Version 0.14.2 #45

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aslan merged 3 commits from imperfect-galaxy-work into main 2026-10-24 20:54:36 +02:00
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The required systems' rule is coverage now (ships.json requiredSystems
coversPerSize: bridge and crew quarters 20 as before, computer 30, 33
before). Computer Technology's computerCoveragePercent can be built into
new computers, worked out from the levels built in (never stored): the
ship designer's checklist, a component's stats and the game's designer
(the AI's) all go by game/components.ts getCoveredDesignSize and
getLeastSystemSize, each kind's coverage rule worked out once so the
designer is as fast as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The user's fusion reactor change (components.json: Helium-3 0.00005 to
0.000275 and Deuterium 0.00095 to 0.0011 a second at size 2), and
ships.json stationFuelPercent (50): a station burns half the fuel a ship
of its components would, in the tick's power step (game/power.ts
getFuelFactor), so its fuel range, the designer's station measures and
the AI's station upkeep follow. The AI's station tests' fixtures tuned to
the new burn: the bastion home a Gas Mine of 4, the logistics hold room
for Helium-3's larger share.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
aslan merged commit 51b8b8aa73 into main 2026-10-24 20:54:36 +02:00
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