Version 0.17.0 #54
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "imperfect-galaxy-work"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Unexplored stars (the user: "all unexplored stars should be seen on the map (only the visuals, not the name, all data unknown)", "the unexplored stars should have 50% opacity"): a player's view carries the stars in its area they haven't discovered, apart (unexploredStars, IUnexploredStar: id, position, radius, colour, picture, luminosity; never a name, type or planets), none in a view of everything nor an AI's (the gateway's unexploredStars: false). The map draws them as stars at half opacity without labels (UnexploredStar, the drawing shared as buildStarGraphics); a click opens an Unexplored star panel with its coordinates, the ruler and Bookmark this place. Zoomed all the way out (the user: "there should be gree/blue/red, etc colored dot where colonies are", "under colonies with real time data, there should be list of things they are doing", "the data should fade in/out"): from two wheel notches above the least zoom (game/zoomedOut.ts) every colony is a dot in its colour, and under yours and your Intel allies' (their stats come with them) their names and what each has under way with its time left, as the Empire Overview's Colonies tab lists it (game/ui/zoomedOutColony.ts: one canvas at a fixed size on screen, drawn at twice the screen's resolution so its small words stay sharp). Dots and lists fade in over 300 ms as the map zooms out, the colonies' own small rings and names fading out, and back again zooming in. Cargo in Visibility (the user: "to visibility also add a chance of cargo being seen at 1,2,5 au on the same reference sensor"): each spotting distance carries cargoChance, the share of the fleet's hidden luck at which the plain sensor's reading reaches cargoScan.reading (getCargoChance, checked against seesCargo hour after hour); the designer, a design's stats and a fleet's Visibility show Spotted and Cargo read side by side (components/SpottingRows), always 📡 while a fleet transmits. Tests: the view's unexplored stars (viewArea), the cargo chance (detection, shipDesigns), the fade and the zoomed-out lists (unit), and end to end the dots and lists read from the screen's pixels, an unexplored star's panel, the cargo column and a transmitting fleet. The Galactopedia (the map, sensors), the changelog and AGENTS.md say so. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>