0.17.4: the colonies in detail; stations repair themselves #58

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aslan merged 1 commit from imperfect-galaxy-work into main 2026-10-27 15:15:02 +01:00
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The user: "empire overview - colonies: add resource per colony view", then
"change Resources to Detailed and include the ongoing work in there": the
Colonies tab's 🖼️ Tiles / 📋 Detailed switch (ui/empire/ColoniesTab.tsx, the
tab out of EmpireScreen.tsx with its tiles). Detailed is a row a colony: its
work under way with the time left (the tiles' lines, ColonyWork), then each
resource's stock counting up between ticks with a bar of how full its store is
(amber once full), its storage and income, and every colony together; a click
opens it; on a phone its work and resources under its name. getLiveStore
(ui/stock.ts, the resource bar's own) and ListButton (the Vessels rows' look)
shared.

"change it so that hull and armor of stations repair 10% per hour": a station
never docks, so it was never repaired. combat.json
stationRepairPercentPerHour (10), in the fight's settling step beside the
shields and by their rule (not when hit that tick, nor blacked out or powered
down).

The changelog, the Galactopedia's colonies, combat and stations articles, both
package.json at 0.17.4; rule and tick tests, e2e.

Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

The user: "empire overview - colonies: add resource per colony view", then "change Resources to Detailed and include the ongoing work in there": the Colonies tab's 🖼️ Tiles / 📋 Detailed switch (ui/empire/ColoniesTab.tsx, the tab out of EmpireScreen.tsx with its tiles). Detailed is a row a colony: its work under way with the time left (the tiles' lines, ColonyWork), then each resource's stock counting up between ticks with a bar of how full its store is (amber once full), its storage and income, and every colony together; a click opens it; on a phone its work and resources under its name. getLiveStore (ui/stock.ts, the resource bar's own) and ListButton (the Vessels rows' look) shared. "change it so that hull and armor of stations repair 10% per hour": a station never docks, so it was never repaired. combat.json stationRepairPercentPerHour (10), in the fight's settling step beside the shields and by their rule (not when hit that tick, nor blacked out or powered down). The changelog, the Galactopedia's colonies, combat and stations articles, both package.json at 0.17.4; rule and tick tests, e2e. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The user: "empire overview - colonies: add resource per colony view", then
"change Resources to Detailed and include the ongoing work in there": the
Colonies tab's 🖼️ Tiles / 📋 Detailed switch (ui/empire/ColoniesTab.tsx, the
tab out of EmpireScreen.tsx with its tiles). Detailed is a row a colony: its
work under way with the time left (the tiles' lines, ColonyWork), then each
resource's stock counting up between ticks with a bar of how full its store is
(amber once full), its storage and income, and every colony together; a click
opens it; on a phone its work and resources under its name. getLiveStore
(ui/stock.ts, the resource bar's own) and ListButton (the Vessels rows' look)
shared.

"change it so that hull and armor of stations repair 10% per hour": a station
never docks, so it was never repaired. combat.json
stationRepairPercentPerHour (10), in the fight's settling step beside the
shields and by their rule (not when hit that tick, nor blacked out or powered
down).

The changelog, the Galactopedia's colonies, combat and stations articles, both
package.json at 0.17.4; rule and tick tests, e2e.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
aslan merged commit 1a259a2246 into main 2026-10-27 15:15:02 +01:00
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