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Jan Trencansky 4bf4bb9dab HDR output as a dev tools toggle, and 75° as the default field of view
HDR10 where the surface offers it: tonemapping and the overlay have a second
pipeline each, picked at record time, so with it off the picture is unchanged.
Paper white and peak are sliders, since Vulkan on Linux has no luminance query.
egui paints into a texture that's composited, on an HDR output.

The client leaves out VK_LAYER_hdr_wsi for its own process: on top of Mesa's own
HDR, it left the window black on either GPU.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 18:10:33 -04:00
.cargo Build step 1: workspace, CI gate, repository checks and shared-math 2026-10-29 11:08:07 -04:00
.claude Add design docs, agent instructions and graft setup 2026-10-27 11:31:58 -04:00
assets First detail on the cockpit, and tunnels with 45° corners 2026-10-31 15:50:04 -04:00
client HDR output as a dev tools toggle, and 75° as the default field of view 2026-10-31 18:10:33 -04:00
docs FSR 4 as a dev tools option too, to compare with FSR 2 (ADR 0003) 2026-10-31 17:26:50 -04:00
fuzz Package 13: vitals, inventory, saving everything, and the full-scale tests 2026-10-30 11:54:20 -04:00
server The test ship flies, and unlit strips stop glowing 2026-10-31 11:20:32 -04:00
shared Reshape the cockpit: a long nose, a cut window, raked pods, a higher pilot 2026-10-31 14:39:26 -04:00
spikes Week 4 spikes: GPU belt, bindless and indirect drawing, QUIC 2026-10-29 12:48:39 -04:00
tests/slice Reshape the cockpit: a long nose, a cut window, raked pods, a higher pilot 2026-10-31 14:39:26 -04:00
tools/blender First detail on the cockpit, and tunnels with 45° corners 2026-10-31 15:50:04 -04:00
xtask Take the ash renderer off main; wgpu stays (ADR 0002) 2026-10-31 15:45:28 -04:00
.gitignore FSR 4 as a dev tools option too, to compare with FSR 2 (ADR 0003) 2026-10-31 17:26:50 -04:00
.ignore Add design docs, agent instructions and graft setup 2026-10-27 11:31:58 -04:00
.mcp.json Add design docs, agent instructions and graft setup 2026-10-27 11:31:58 -04:00
AGENTS.md HDR output as a dev tools toggle, and 75° as the default field of view 2026-10-31 18:10:33 -04:00
Cargo.lock FSR 2 as a dev tools option (ADR 0003) 2026-10-31 16:40:45 -04:00
Cargo.toml FSR 2 as a dev tools option (ADR 0003) 2026-10-31 16:40:45 -04:00
CLAUDE.md Add design docs, agent instructions and graft setup 2026-10-27 11:31:58 -04:00
clippy-deterministic.toml Build step 1: workspace, CI gate, repository checks and shared-math 2026-10-29 11:08:07 -04:00
clippy.toml Build step 1: workspace, CI gate, repository checks and shared-math 2026-10-29 11:08:07 -04:00
deny.toml Package 9: client foundation, renderer, UI library, in-world console 2026-10-29 17:39:32 -04:00
GAME_PLAN.md Package 13a: Starfield-style modules, decks, ports, fuel 2026-10-30 13:36:01 -04:00
LICENSE Initial commit 2026-10-29 16:12:03 +01:00
MODULES.md Add modules.md 2026-10-31 07:58:03 -04:00
opencode.json Add design docs, agent instructions and graft setup 2026-10-27 11:31:58 -04:00
PERFORMANCE.md HDR output as a dev tools toggle, and 75° as the default field of view 2026-10-31 18:10:33 -04:00
README.md Initial commit 2026-10-29 16:12:03 +01:00
ROADMAP.md The cockpit and corridor are modelled modules in the game 2026-10-30 17:51:08 -04:00
rust-toolchain.toml Build step 1: workspace, CI gate, repository checks and shared-math 2026-10-29 11:08:07 -04:00
TECHNICAL_DESIGN.md HDR output as a dev tools toggle, and 75° as the default field of view 2026-10-31 18:10:33 -04:00

imperfect-space-2