Object parenting; Ship module prototype; Use 64 bit

This commit is contained in:
Aslan 2026-01-24 23:05:19 -05:00
parent 3f97e18615
commit 8335714acc
30 changed files with 436 additions and 62 deletions

12
scripts/GameManager.cs Normal file
View file

@ -0,0 +1,12 @@
using Godot;
public partial class GameManager : Node
{
public override void _Ready()
{
PackedScene shipPrefab = ResourceLoader.Load<PackedScene>("res://prefabs/vessel.tscn");
Node3D shipInstance = shipPrefab.Instantiate<Node3D>();
GetTree().CurrentScene.CallDeferred("add_child", shipInstance);
}
}