Added dynamic spawning and despawning of objects

This commit is contained in:
Aslan 2026-01-27 07:08:03 -05:00
parent adbb208436
commit e0cf8d9755
23 changed files with 794 additions and 350 deletions

View file

@ -1,5 +1,16 @@
using Godot;
public partial class StarNode : Node
public partial class StarNode : StaticBody3D
{
public Star StarData { get; set; }
public override void _Ready()
{
GlobalPosition = StarData.LocalCoordinates + StarData.SectorOffset;
}
public override void _Process(double delta)
{
GlobalPosition = StarData.LocalCoordinates + StarData.SectorOffset;
}
}