imperfect-space/scripts/Helpers.cs

24 lines
471 B
C#

using Godot;
public static class Helpers
{
public static bool IsBetweenInclusive(int value, int min, int max)
{
return value >= min && value <= max;
}
public static bool IsInsideArea(Vector3 area, Vector3 coordinates)
{
if (coordinates.X >= area.X && coordinates.Y >= area.Y && coordinates.Z >= area.Z)
{
return false;
}
if (coordinates.X < -area.X && coordinates.Y < -area.Y && coordinates.Z < -area.Z)
{
return false;
}
return true;
}
}