imperfect-space/scripts/Universe.cs

26 lines
454 B
C#

using Godot;
public class Universe
{
public Sector[,,] Sectors;
public Universe(Vector3I size)
{
Sectors = new Sector[size.X, size.Y, size.Z];
}
public Universe(int sizeX, int sizeY, int sizeZ)
{
Sectors = new Sector[sizeX, sizeY, sizeZ];
}
public Sector GetSector(Vector3I coordinates)
{
return Sectors[coordinates.X, coordinates.Y, coordinates.Z];
}
public Sector GetSector(int x, int y, int z)
{
return Sectors[x, y, z];
}
}