imperfect-space/scripts/Helpers.cs

39 lines
904 B
C#

using System;
using Godot;
public static class Helpers
{
public static bool IsBetweenInclusive(int value, int min, int max)
{
return value >= min && value <= max;
}
public static bool IsBetween(double value, double min, int max)
{
return value >= min && value < max;
}
public static bool IsInsideArea(Vector3 area, Vector3 coordinates)
{
if (coordinates.X >= area.X || coordinates.Y >= area.Y || coordinates.Z >= area.Z)
{
return false;
}
if (coordinates.X < -area.X || coordinates.Y < -area.Y || coordinates.Z < -area.Z)
{
return false;
}
return true;
}
public static double GetDistance(Vector3 position1, Vector3 position2)
{
double diffX = Math.Abs(position1.X - position2.X);
double diffY = Math.Abs(position1.Y - position2.Y);
double diffZ = Math.Abs(position1.Z - position2.Z);
return Math.Sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ);
}
}