2025-08-04 - 2026-02-04

Overview

6 active pull requests
19 active issues
Excluding merges, 1 author has pushed 1 commit to main and 7 commits to all branches. On main, 3 files have changed and there have been 252 additions and 0 deletions.

6 pull requests merged by 1 user

Merged #25 Implement RPC Node 2026-02-02 18:18:45 +01:00

Merged #21 Implement basic networking 2026-01-29 15:45:08 +01:00

Merged #18 Added dynamic spawning and despawning of objects 2026-01-27 13:09:19 +01:00

Merged #17 Basic universe management, generation and simulation flow 2026-01-26 16:22:17 +01:00

Merged #16 Object parenting; Ship module prototype; Use 64 bit 2026-01-25 05:06:27 +01:00

Merged #13 Add player movement 2026-01-24 18:39:56 +01:00

9 issues closed from 1 user

Closed #19 Implement RPCNode 2026-02-02 18:18:45 +01:00

Closed #22 Network sync queue 2026-02-02 18:18:45 +01:00

Closed #4 Networking 2026-01-29 15:47:44 +01:00

Closed #15 Spawn and despawn 2026-01-27 13:09:19 +01:00

Closed #14 Basic universe 2026-01-26 16:22:18 +01:00

Closed #7 Research ship modules 2026-01-25 04:59:14 +01:00

Closed #2 Player movement 2026-01-24 18:39:56 +01:00

Closed #1 Space 2026-01-24 18:37:19 +01:00

Closed #3 Research Godot gravity areas 2026-01-24 18:37:09 +01:00

19 issues created by 1 user

Opened #1 Space 2026-01-18 16:14:57 +01:00

Opened #2 Player movement 2026-01-18 16:18:30 +01:00

Opened #3 Research Godot gravity areas 2026-01-18 16:20:42 +01:00

Opened #4 Networking 2026-01-18 16:23:21 +01:00

Opened #5 Inventory system 2026-01-18 16:24:30 +01:00

Opened #6 Basic GUI 2026-01-18 16:26:49 +01:00

Opened #7 Research ship modules 2026-01-18 16:30:25 +01:00

Opened #8 Basic ship module meshes 2026-01-18 16:32:13 +01:00

Opened #9 Basic ship modules 2026-01-18 16:33:00 +01:00

Opened #10 Ship subsystems 2026-01-18 16:36:28 +01:00

Opened #11 Ship screens 2026-01-18 16:38:44 +01:00

Opened #12 Ship movement 2026-01-18 16:40:46 +01:00

Opened #14 Basic universe 2026-01-25 05:01:30 +01:00

Opened #15 Spawn and despawn 2026-01-25 05:03:19 +01:00

Opened #19 Implement RPCNode 2026-01-29 15:22:44 +01:00

Opened #20 Optimize simulation 2026-01-29 15:24:48 +01:00

Opened #22 Network sync queue 2026-01-29 15:48:04 +01:00

Opened #23 Far object rendering 2026-01-31 22:30:45 +01:00

Opened #24 Despawn objects that left client 2026-02-02 18:14:19 +01:00